Tokyo Xtreme Racer 3: Difference between revisions

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|publisher        = [[Genki]] (JP), [[Crave]] (US)
|publisher        = [[Genki]] (JP), [[Crave]] (US)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
|na_rating_text    = Suggestive Themes
|na_rating_text    = Suggestive Themes
|na_rating        = E
|na_rating        = E
|ko_rating        = ALL
|ko_rating        = ALL
<!-- Language props -->
|english          = SLUS-20831
|english          = SLUS-20831
|japanese          = SLPM-65308 & SLPM-74204
|japanese          = SLPM-65308 & SLPM-74204 & SLPM-60206
|widescreenpatch  = 1
|korean            = SLKA-25084
|korean            = SLKA-25084
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1  
|NTSCJ            = 1  
|serialsNTSCJ      = SLPM-65308<br />SLPM-74204 <small>(PlayStation 2 the Best)</small><br />SLAJ-25018<br />SLKA-25084
|serialsNTSCJ      = SLPM-65308<br />SLKA-25084 <small>(Korea)</small><br />SLPM-74204 <small>(PlayStation 2 the Best)</small><br />SLAJ-25018<br />SLPM-60206 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 24, 2003<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = July 24, 2003<br />August 21, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=08 01 2014 1.2.0 r5782
|Revision=1.2.0 (r5782)
|Graphics=GSdx 5801m SSE41 [09 01 2014]
|Graphics=GSdx SSE41 (r5801m)
|Sound=
|Sound=
*SPU2-X 5801 2.0.0 [09 01 2014]
*SPU2-X 2.0.0 (r5801)
*LilyPad 5801 0.11.0 [09 01 2014]
*LilyPad 0.11.0 (r5801)
|Comments=Runs at a good speed., Thin lines in picture in hardware mode. Looks fine in software mode.
|Comments=Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=AMD A10-5800k
|CPU=AMD A10-5800K
|GPU=Nvidia GTX 970
|GPU=NVIDIA GeForce GTX 970
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32 1.0.0 AVX
|Graphics=GSdx 1.0.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Configure Hacks:
** Wild Arms Offset: ON
** Align Sprite: ON
** Alpha Stencil: ON
</spoiler>
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. DirectX11 Hardware, 8x Native, Wild Arms ON, Align Sprite ON, Alpha Stencil ON, removes most of the lines and makes the game look significantly better, but messes up some small parts of the menu UI.
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
|Tester=TXRguy
|Tester=TXRguy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 7 1700
|GPU=NVIDIA GeForce GTX 1080
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Configure Hacks:
** Wild Arms Offset: ON
** Align Sprite: ON
** Alpha Stencil: ON
** TC Offset X: 400
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
|Tester=x444mrmx
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 7 2700
|GPU=AMD Radeon RX 580 8 GB
|Revision=1.5.0 (dev-3309 g5b6b38670)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: None
* Configure Hacks:
** Align Sprite: ON
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs flawlessly. A video does freeze up for a moment, but bypasses it. Light texture glitches are noticeable within a short distance. GUI glitches are presentable, but they're viewable for the player to navigate through the menu. Other than that, it's good to go.
|Tester=NewMoon
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Thin vertical lines
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
}}
}}
-->
==Known Issues==


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Tunnel ringing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. Another possible fix for this is using any multiples of the native resolution and turning on Align Sprite. <br>
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}


{{Issue
{{Issue
|IssueName=Tunnel ringing
|IssueName=No Headlights
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Description=On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.
|Workaround=Disable reverb effects processing in the sound plugin settings (tested with SPU2-X). The sound will become less echo-y but it'll solve your problem.
|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.
 
 
}}
}}


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</gallery>
</gallery>


[[Category:temp Navbox required]]
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}

Revision as of 23:21, 27 August 2020

Tokyo Xtreme Racer 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Suggestive Themes)
GRB rating: ALL
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLUS-20831
Japanese: SLPM-65308 & SLPM-74204 & SLPM-60206
Korean: SLKA-25084
Region NTSC-U:
Serial numbers: SLUS-20831
Release date: November 18, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65308
SLKA-25084 (Korea)
SLPM-74204 (PlayStation 2 the Best)
SLAJ-25018
SLPM-60206 (Trial)
Release date: July 24, 2003
August 21, 2003 (Korea)
September 16, 2004 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Genki
Publisher(s): Genki (JP), Crave (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic63/100
Game description: In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5782) GSdx SSE41 (r5801m)
  • SPU2-X 2.0.0 (r5801)
  • LilyPad 0.11.0 (r5801)
Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
NTSC-U Windows 10
  • AMD A10-5800K
  • NVIDIA GeForce GTX 970
1.4.0 GSdx 1.0.0 AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Configure Hacks:
    • Wild Arms Offset: ON
    • Align Sprite: ON
    • Alpha Stencil: ON

</spoiler>

SPU2-X 2.0.0 Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI. TXRguy
NTSC-U Windows 10
  • AMD Ryzen 7 1700
  • NVIDIA GeForce GTX 1080
1.4.0 GSdx 1.0.0 sse4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Configure Hacks:
    • Wild Arms Offset: ON
    • Align Sprite: ON
    • Alpha Stencil: ON
    • TC Offset X: 400

</spoiler>

SPU2-X 2.0.0 Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.) x444mrmx
NTSC-U Windows 10
  • AMD Ryzen 7 2700
  • AMD Radeon RX 580 8 GB
1.5.0 (dev-3309 g5b6b38670)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: None
  • Configure Hacks:
    • Align Sprite: ON

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs flawlessly. A video does freeze up for a moment, but bypasses it. Light texture glitches are noticeable within a short distance. GUI glitches are presentable, but they're viewable for the player to navigate through the menu. Other than that, it's good to go. NewMoon


Trivia

  • Original names: 首都高バトル01 (SLPM-65308) & (SLPM-74204), 수도고 배틀 01 (SLKA-25084)
  • Also known as Shutokou Battle 01 (JP)


Known Issues

Thin vertical lines

  • Status: Fixed
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.

Tunnel ringing

  • Status: Fixed
  • Type: Minor
  • Description: Increasingly loud and intense ringing sound when the player drives into a tunnel.
  • Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.

No Headlights

  • Status: Active
  • Type: Minor
  • Description: On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.
  • Workaround: Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.

The gallery


Public compatibility forum links