Tokyo Xtreme Racer 3: Difference between revisions
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(Noting the vertical lines issue, and common fix.) |
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==Known Issues:== | |||
===Thin vertical lines=== | |||
Using high resolution in GSdx brings some thin lines over the screen. | |||
*Solution: You can either: Use native resolution | |||
* or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. | |||
*Don't use HW AA, it will cause the problem even in "Native" resolution. |
Revision as of 15:10, 20 August 2013
Tokyo Xtreme Racer 3 | |||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | untested |
Graphics by GSDX: | untested |
Sound by SPU2-X: | untested |
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | ? |
GPU: | ? |
Known Issues:
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: You can either: Use native resolution
- or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
- Don't use HW AA, it will cause the problem even in "Native" resolution.