Tokyo Xtreme Racer: Zero: Difference between revisions

Did a little more testing. Crashing has nothing to do with framelimiter. The game just simply has a tendency to crash on 1.6.0.
(Found another emulation bug)
(Did a little more testing. Crashing has nothing to do with framelimiter. The game just simply has a tendency to crash on 1.6.0.)
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=1
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 x64
|OS=Windows 10 x64
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 in particular crashes if you try to disable the framelimiter before entering loading screens (previous revisions did not have this issue). Runs near perfect otherwise.
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 in particular has issues with crashing during loading screens (previous revisions did not have this issue). Previous revisions ran near perfect aside from graphical bugs; 1.6.0 is nearly unplayable.
|Tester=Hyde233
|Tester=Hyde233
}}
}}
ninja
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