Time Crisis II: Difference between revisions
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|gameinfo = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br /> | |gameinfo = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br /> | ||
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink. | A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Time_Crisis_II Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}} | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|na_rating_text = Violence | |na_rating_text = Violence | ||
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|Revision=1.6.0 Stable | |Revision=1.6.0 Stable | ||
|Graphics=GSdx SSE4.1/AVX 1.2.0 | |Graphics=GSdx SSE4.1/AVX 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic | * Interlacing: Automatic | ||
Line 110: | Line 110: | ||
* DATE Accuracy: Fast | * DATE Accuracy: Fast | ||
* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
< | <!-- | ||
* Interpolation: Hermite | * Interpolation: Hermite | ||
* Module: Xaudio 2 | * Module: Xaudio 2 | ||
* Synchronizing mode: Timestretch | * Synchronizing mode: Timestretch | ||
* Audio Expansion Mode: Surround 5.1 | * Audio Expansion Mode: Surround 5.1 | ||
--> | |||
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump. | |Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump. | ||
|Tester=Zerel | |Tester=Zerel | ||
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|Revision=1.6.0 Stable | |Revision=1.6.0 Stable | ||
|Graphics=GSdx SSE4.1/AVX 1.2.0 | |Graphics=GSdx SSE4.1/AVX 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic | * Interlacing: Automatic | ||
Line 139: | Line 139: | ||
* DATE Accuracy: Fast | * DATE Accuracy: Fast | ||
* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
< | <!-- | ||
* Interpolation: Hermite | * Interpolation: Hermite | ||
* Module: Xaudio 2 | * Module: Xaudio 2 | ||
* Synchronizing mode: Timestretch | * Synchronizing mode: Timestretch | ||
* Audio Expansion Mode: Surround 5.1 | * Audio Expansion Mode: Surround 5.1 | ||
--> | |||
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin. | |Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin. | ||
|Tester=Darkphoenixfox | |Tester=Darkphoenixfox | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Split screen aim is not accurate | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads. | ||
|Workaround= | |Workaround=The offsets can be manually overridden in the pcsx2 controller menu per controller, but they can not be 100% accurate. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Random black game interface and enemies textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage. | ||
|Workaround= | |Workaround=Use software mode | ||
}} | }} | ||
{{Issue | {{Issue | ||
Line 192: | Line 192: | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=After the first scene, the game lows framerate to unplayable. | |Description=After the first scene, the game lows framerate to unplayable. | ||
|Workaround= | |Workaround=Disable Multithreaded VU1 and use software renderer. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=FMV sound glitch | |IssueName=FMV sound glitch | ||
Line 200: | Line 199: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=FMV sound is out of sync, it loops and unnecessary noises appear | |Description=FMV sound is out of sync, it loops and unnecessary noises appear | ||
|Workaround= | |Workaround=Use fix by '''kozarovv''' | ||
}} | }} | ||
<pre> | |||
NTSC-U CRC = D5D560FF | |||
//Skip 1200000 cycles loop - fix audio | |||
patch=1,EE,00154954,word,10000009 | |||
</pre> | |||
==Fixed Issues== | ==Fixed Issues== | ||
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|Description=In-game shots don't align with the crosshair. | |Description=In-game shots don't align with the crosshair. | ||
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio | |Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio | ||
}} | |||
{{Issue | |||
|IssueName=Can't use Light Gun | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Players can't use G-Con in game. | |||
|Workaround=Last version PCSX2 have lightgun to mouse feature. | |||
}} | |||
{{Issue | |||
|IssueName=Black Screen on boot | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The game will crash with some bios revision. | |||
|Workaround=Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release. | |||
}} | }} | ||
Latest revision as of 10:34, 27 March 2024
Developer(s): Namco
Publisher(s): Namco (US, JP), SCEE (EU)
Genre: Action, Shooter
Wikipedia: Link
Game review links: IGN: 8.7, Metacritic: 81/100
Game description: Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 (r4600) | ? | ? | The game needs lightgun emulation | MyDreamName |
NTSC-U | Windows |
|
13 11 2012 1.1.0 r5452- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed., Screen is overly bright in gsdx hardware mode. Looks fine in software mode. | |
PAL | Windows |
|
1.1.svn5814 | GSDX |
|
USA v02.20(10/02/2006), Not, Much, Game working fine, light game for any cpu/gpu,perfect. | |
NTSC-U | Windows |
|
1.6.0 Stable | GSdx SSE4.1/AVX 1.2.0 | SPU2-X 2.0.0 | Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump. | Zerel |
NTSC-U | Windows |
|
1.6.0 Stable | GSdx SSE4.1/AVX 1.2.0 | SPU2-X 2.0.0 | Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin. | Darkphoenixfox |
Trivia
- Original names: タイムクライシス2 (SLPS-20113) & (SLPS-20122) & (SLPS-73006), 타임 크라이시스 2 (SCKA-20002)
Known Issues
Split screen aim is not accurate
- Status: Active
- Type: Serious
- Description: When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.
- Workaround: The offsets can be manually overridden in the pcsx2 controller menu per controller, but they can not be 100% accurate.
Random black game interface and enemies textures
- Status: Active
- Type: Serious
- Description: In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.
- Workaround: Use software mode
Slow Framerates
- Status: Active
- Type: Major
- Description: After the first scene, the game lows framerate to unplayable.
- Workaround: Disable Multithreaded VU1 and use software renderer.
FMV sound glitch
- Status: Active
- Type: Minor
- Description: FMV sound is out of sync, it loops and unnecessary noises appear
- Workaround: Use fix by kozarovv
NTSC-U CRC = D5D560FF //Skip 1200000 cycles loop - fix audio patch=1,EE,00154954,word,10000009
Fixed Issues
White filter on screen
- Status: Fixed
- Type: Minor
- Description: The game will add a white filter on screen.
- Workaround: Play in OpenGL or Software mode
Shots don't align with Crosshair
- Status: Fixed
- Type: Minor
- Description: In-game shots don't align with the crosshair.
- Workaround: Disable Widescreen Hacks and play in 4:3 Aspect Ratio
Can't use Light Gun
- Status: Fixed
- Type: Minor
- Description: Players can't use G-Con in game.
- Workaround: Last version PCSX2 have lightgun to mouse feature.
Black Screen on boot
- Status: Fixed
- Type: Serious
- Description: The game will crash with some bios revision.
- Workaround: Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release.
The gallery
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Time Crisis II (SLUS 20219)
-
Time Crisis II (SCES 50300)