Time Crisis II: Difference between revisions

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|gameinfo          = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br />
|gameinfo          = Agents Keith Martin and Robert Baxter have been sent to find a missing agent. Christy Ryan was last heard from while uncovering a deceptive plan by Neodyne Industries to launch a network of military satellites. The world is in trouble, your fellow agent is in danger, and only you and a friend can stop this threat. Time Crisis 2, the arcade hit, is ready to deliver maximum impact!<br />
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.
A game released in the arcade in 1998, it was ported to the PS2 in 2001. The PS2 version of the game offered enhanced graphics and other gameplay options. Play single player, two player splitscreen, one player with double guns, or two player via iLink.
|wikipedia        = [http://en.wikipedia.org/wiki/Time_Crisis_II Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Time_Crisis_II Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/476512-time-crisis-ii Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/016/016293.html IGN]|8.7}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/time-crisis-ii Metacritic]|81/100}}
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Violence
|na_rating_text    = Violence
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|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.
|Tester=Zerel
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Ryzen5 3600 3.60GHz
|GPU=Nvidia GeForce RTX 3070
|RAM= 16GB DDR4
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.
|Tester=Darkphoenixfox
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.
|Workaround=Use software mode
|Workaround=Use software mode
}}
{{Issue
|IssueName=Black Screen on boot
|IsFixed=0
|IssueLevel=1
|Description=The game will crash with some bios revision.
|Workaround=Set the EE cyclerate to -3
}}
}}
{{Issue
{{Issue
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|IssueLevel=2
|IssueLevel=2
|Description=After the first scene, the game lows framerate to unplayable.
|Description=After the first scene, the game lows framerate to unplayable.
|Workaround=No known workarounds
|Workaround=On Ryzen processors, set the PCSX2.exe process affinity to only 4 cores using Task Manager.
}}
}}
{{Issue
{{Issue
|IssueName=FMV sound is out of sync
|IssueName=FMV sound glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=FMV sound is out of sync
|Description=FMV sound is out of sync, it loops and unnecessary noises appear
|Workaround=No known workarounds
|Workaround=Use fix by '''kozarovv'''
}}
 
{{Issue
|IssueName=Can't use Light Gun
|IsFixed=0
|IssueLevel=0
|Description=Players can't use G-Con in game.
|Workaround=PCSX2 1.7.0 does not have light gun support. The team is aware. There is no ETA on light gun support. Please continue to use PCSX2 1.6.0, or pre-USB-merge PCSX2 1.7.0 builds. Use nuvee input plugin to make the mouse work as a light gun.
}}
}}
<pre>
NTSC-U CRC = D5D560FF
//Skip 1200000 cycles loop - fix audio
patch=1,EE,00154954,word,10000009
</pre>


==Fixed Issues==
==Fixed Issues==
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|Description=In-game shots don't align with the crosshair.
|Description=In-game shots don't align with the crosshair.
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio
|Workaround=Disable Widescreen Hacks and play in 4:3 Aspect Ratio
}}
{{Issue
|IssueName=Can't use Light Gun
|IsFixed=1
|IssueLevel=0
|Description=Players can't use G-Con in game.
|Workaround=Last version PCSX2 have lightgun to mouse feature.
}}
{{Issue
|IssueName=Black Screen on boot
|IsFixed=1
|IssueLevel=1
|Description=The game will crash with some bios revision.
|Workaround=Set the EE cyclerate to -3 No longer required since v1.7.0-dev-469 release.
}}
}}


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