TimeSplitters 2: Difference between revisions

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|Description=In Hardware mode a four-player split screen layout is obscuring the view.
|Description=In Hardware mode a four-player split screen layout is obscuring the view.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, click "Enable HW Hacks", go to "Configure Hacks" and set the Skipdraw to 3.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, click "Enable HW Hacks", go to "Configure Hacks" and set the Skipdraw to 3.
}}
{{Issue
|IssueName=Sniper zoom bug.
|IsFixed=0
|IssueLevel=1
|AffectedVersions=NTSC-U
|Description=The blur effect when zooming with the sniper rifle is not rendered correctly in any GSdx hardware mode.
|Workaround=Use software mode.
<gallery widths="175px" heights="100px">
File:TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg|OpenGL hardware mode. Native IR.
File:TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg|D3D11 hardware mode. Native IR.
File:TimeSplitters 2 - Zoom bug - OpenGL Software.jpg|OpenGL software mode. Correctly rendered.
</gallery>
}}
}}


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|Workaround=As of GIT version v1.5.0-dev-548 of April 6th, 2016 this can be fixed by going to Config > Video (GS) > Plugin Settings, setting Renderer to "OpenGL (Hardware)" and enabling "Hardware Depth"(or in later version, making sure "Enable HW Hacks is disabled or the "Disable Depth Emulation" hack in Configure Hacks is disabled). For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=As of GIT version v1.5.0-dev-548 of April 6th, 2016 this can be fixed by going to Config > Video (GS) > Plugin Settings, setting Renderer to "OpenGL (Hardware)" and enabling "Hardware Depth"(or in later version, making sure "Enable HW Hacks is disabled or the "Disable Depth Emulation" hack in Configure Hacks is disabled). For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==

Revision as of 19:20, 6 August 2017

TimeSplitters 2

Game general and emulation properties:
ESRB rating: T (Violence)
GRB rating: 15
Game supports multi-tap
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLED-50884 & SLES-50877 & SLUS-20314 & SLUS-20314GH
Japanese: SLPS-25207
German: SLES-50877
French: SLES-50877
Spanish: SLES-50877
Italian: SLES-50877
Korean: SLKA-25020
Region NTSC-U:
Serial numbers: SLUS-20314
SLUS-20314GH (Greatest Hits)
Release date: October 8, 2002
2003 (Greatest Hits)
2004 (Reprint)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50877
SLED-50884 (Demo)
Release date: October 18, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25207
SLKA-25020
Release date: 2002 (Korea)
February 27, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Free Radical Design
Publisher(s): Eidos Interactive
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic90/100
Game description: The evil race of TimeSplitters is traveling back into human history authoring events that are leading to the enslavement of mankind. In control of a motley crew of renegade characters, you must hunt down the TimeSplitters in historical eras like the gangster-ridden 1920s, the lush jungles of Aztec temples, soviet military installations of the Cold War, and futuristic robot factories in space. To end their evil plot, seek and recover the crystals required to seal the rift in time.
TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios. The main single player portion of TimeSplitters 2 is divided into ten levels. Each level is in a different time period and contains a series of objectives that must be completed. Some objectives are present at the start of the level, while others are added during play.
The game starts off in the year 2401 in the midst of a war between humanity and the TimeSplitters, an alien race bent on the destruction of mankind. However, rather than use brute force to destroy humanity, they are using the special objects called time crystals to travel through time changing the course of history, bringing Earth to ruin.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo E8400 OC @ 3.60 GHz
  • NVIDIA GeForce 260 GTX
0.9.7 beta r3113 GSdx r3068 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad r2930 0.10.0
FPS: 60, Runs great, split screen even works well. This game will not load if speedhacks are enabled. The PAL version has some graphical corruption, NTSC version does not. Sev7en77
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • Nvidia GeForce GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed., Game incompatible with MTVU, will refuse to reach the menu if enabled.


Trivia

  • Original names: タイムスプリッター 〜時空の侵略者〜 (SLPS-25207), 타임스플리터즈 2 (SLKA-25020)
  • Also known as TimeSplitter: Jikuu no Shinryakusha (JP)


Known Issues

Four-player split screen overlay obscuring view.

  • Status: Active
  • Type: Serious
  • Affected Game Versions: PAL
  • Description: In Hardware mode a four-player split screen layout is obscuring the view.
  • Workaround: Go to Config - Video (GS) - Plugin Settings menu, click "Enable HW Hacks", go to "Configure Hacks" and set the Skipdraw to 3.

Sniper zoom bug.

  • Status: Active
  • Type: Serious
  • Affected Game Versions: NTSC-U
  • Description: The blur effect when zooming with the sniper rifle is not rendered correctly in any GSdx hardware mode.
  • Workaround: Use software mode.

Lights shine through walls

  • Status: Active
  • Type: Minor
  • Description: Lights shine through walls in hardware modes.
  • Workaround: As of GIT version v1.5.0-dev-548 of April 6th, 2016 this can be fixed by going to Config > Video (GS) > Plugin Settings, setting Renderer to "OpenGL (Hardware)" and enabling "Hardware Depth"(or in later version, making sure "Enable HW Hacks is disabled or the "Disable Depth Emulation" hack in Configure Hacks is disabled). For older versions switch to Software mode by setting Renderer to any of the "(Software)" options.

The gallery


Public compatibility forum links