TimeSplitters: Future Perfect: Difference between revisions

m
Test config
(Source: https://www.ebay.com/itm/TimeSplitters-Future-Perfect-Official-DEMO-PS2-SLED-53066-GERMAN-DEUTSCH-/142507708256 disc itself: https://postimg.org/image/oppfd7zll/)
m (Test config)
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|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i5-4670k @ 4.00 Ghz
|GPU=GeForce GTX 1060 6GB
|Revision=PCSX2 1.5.0-20180331005218
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**EE Cyclerate: 0
**VU Cycle Stealing: 0
**INTC Spin Detection (enabled)
**Wait Loop Detection (enabled)
**mVU Flag Hack (enabled)
**MTVU (disabled)
</spoiler>
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)
<spoiler show="Settings" hide="Hide">
*Renderer: Direct3D11
*TF: Bilinear PS2
*IR: 4xNative (2560x1440)
*Large Framebuffer enabled
*AF: 16x
*Mipmap: Auto
*CRC Hack: Full
*Enable HW Hacks:
**Align Sprite
**Fast Texture Invalidation "FTI"
**Skipdraw: 1
</spoiler>
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.12.1
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Tester=Everx7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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