TimeSplitters: Future Perfect: Difference between revisions

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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r4600
|pcsx2ver          = 1.1 r5800
|gsname            = GSdx
|gsname            = GSdx
|gsver            = r4600
|gsver            = r4600
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|hacks            =  
|hacks            =  
|fpsinfo          = 60 FPS most of the time, framerate can drop in some scenarios
|fpsinfo          = 60 FPS most of the time, framerate can drop in some scenarios
|comment          = A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects. Other than that, It's really playable
|comment          = A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects. Other than that, It's really playable. This glitch referred to seems to be random. IE rebooting the pcsx2 and running with no changes in settings gets rid of the glitch, but then the graphical glitches pop up later on. Also, US version works fine (despite this) in arcade mode, but as soon as you enter story  mode the fmvs run slow and gameplay overall does not seem to work at all. Not sure why story mode does not run , and arcade mode does? Finally, just like its counterparts , future perfect will not load directly from disc but only by using an iso driver.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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