TimeSplitters: Future Perfect: Difference between revisions
m
Test config
(Source: https://www.ebay.com/itm/TimeSplitters-Future-Perfect-Official-DEMO-PS2-SLED-53066-GERMAN-DEUTSCH-/142507708256 disc itself: https://postimg.org/image/oppfd7zll/) |
m (Test config) |
||
Line 78: | Line 78: | ||
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used. | |Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i5-4670k @ 4.00 Ghz | |||
|GPU=GeForce GTX 1060 6GB | |||
|Revision=PCSX2 1.5.0-20180331005218 | |||
<spoiler show="Settings" hide="Hide"> | |||
*Speedhacks: | |||
**EE Cyclerate: 0 | |||
**VU Cycle Stealing: 0 | |||
**INTC Spin Detection (enabled) | |||
**Wait Loop Detection (enabled) | |||
**mVU Flag Hack (enabled) | |||
**MTVU (disabled) | |||
</spoiler> | |||
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2) | |||
<spoiler show="Settings" hide="Hide"> | |||
*Renderer: Direct3D11 | |||
*TF: Bilinear PS2 | |||
*IR: 4xNative (2560x1440) | |||
*Large Framebuffer enabled | |||
*AF: 16x | |||
*Mipmap: Auto | |||
*CRC Hack: Full | |||
*Enable HW Hacks: | |||
**Align Sprite | |||
**Fast Texture Invalidation "FTI" | |||
**Skipdraw: 1 | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*Lillypad 0.12.1 | |||
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw. | |||
|Tester=Everx7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |