TimeSplitters: Future Perfect: Difference between revisions

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(Source: https://www.ebay.com/itm/TimeSplitters-Future-Perfect-Official-DEMO-PS2-SLED-53066-GERMAN-DEUTSCH-/142507708256 disc itself: https://postimg.org/image/oppfd7zll/)
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The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.
The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.
|wikipedia        =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]
|wikipedia        =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]
|sw-rendering-only = 1
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]
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|CRCsNTSCU        = FB2F4502
|CRCsNTSCU        = FB2F4502
|releasedateNTSCU  = March 21, 2005
|releasedateNTSCU  = March 21, 2005
|statusNTSCU      =2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i5-4670k @ 4.00 Ghz
|GPU=GeForce GTX 1060 6GB
|Revision=PCSX2 1.5.0-20180331005218
<!--
*Speedhacks:
**EE Cyclerate: 0
**VU Cycle Stealing: 0
**INTC Spin Detection (enabled)
**Wait Loop Detection (enabled)
**mVU Flag Hack (enabled)
**MTVU (disabled)
-->
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)
<!--
*Renderer: Direct3D11
*TF: Bilinear PS2
*IR: 4xNative (2560x1440)
*Large Framebuffer enabled
*AF: 16x
*Mipmap: Auto
*CRC Hack: Full
*Enable HW Hacks:
**Align Sprite
**Fast Texture Invalidation "FTI"
**Skipdraw: 1
-->
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.12.1
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Tester=Everx7
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2 - 64bit
|CPU= Ryzen 5 5600g - stock
|GPU= NVidia RTX 4060 8gb
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters)
|Tester= Daniel Souza
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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