Tim Burton's The Nightmare Before Christmas: Oogie's Revenge: Difference between revisions
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{{infobox game | {{infobox game | ||
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|hacks = | |hacks = | ||
|fpsinfo = | |fpsinfo = | ||
|comment = | |comment = This game has small bugs, like the blurry screen on the GSdx plugins, and The Shadow Oogie floor bug. | ||
Use ZEROGS for this game. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
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|cputype = | |cputype = | ||
|gputype = | |gputype = | ||
|pccomment = | |pccomment = Needs at least a cpu of 2000 ghz to run game at nearly full speed. | ||
But the game is fully playable. | But the game is fully playable. | ||
}} |
Revision as of 19:38, 11 October 2010
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge | |||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | untested |
Graphics by GSDX: | untested |
Sound by SPU2-X: | untested |
Comments: This game has small bugs, like the blurry screen on the GSdx plugins, and The Shadow Oogie floor bug. Use ZEROGS for this game.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | ? |
GPU: | ? |
Comments: Needs at least a cpu of 2000 ghz to run game at nearly full speed. But the game is fully playable.