Tim Burton's The Nightmare Before Christmas: Oogie's Revenge: Difference between revisions

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|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=17 01 2013 1.1.0 r5517-
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed., Some incorrect halo/FX positionning when running with res higher than native,
|Tester={{ForumUser|Parotaku}}
}}
[[Category:temp new test case]]
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Revision as of 11:09, 28 December 2014

Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
Region NTSC-U:
Serial numbers: SLUS-20860
Release date: 10/10/05
CRCs: 8AD8BA91
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: 09/30/05
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65739
Release date: 10/21/04
CRCs: 625AF967
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed., Some incorrect halo/FX positionning when running with res higher than native,
NTSC-U/J ?
  • ?
  • ?
0.9.8 RC r4463 GSDX r4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00 Machina


Known Issues

GSdx Issues

  • Status: Active
  • Type: Serious
  • Description: Blurry screen and The Shadow Oogie floor bug.
  • Workaround: Use ZeroGS for this game.

The gallery

Public compatibility forum links