Tim Burton's The Nightmare Before Christmas: Oogie's Revenge: Difference between revisions
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==Known Issues | ==Known Issues== | ||
{{Issue | |||
Blurry screen and The Shadow Oogie floor bug. | |IssueName=GSdx Issues | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Blurry screen and The Shadow Oogie floor bug. | |||
|Workaround=Use ZeroGS for this game. | |||
}} |
Revision as of 08:33, 3 August 2014
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge | |||||||||||||||||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | 0.9.8 RC r4463 |
Graphics by GSDX: | r4459 |
Sound by SPU2-X: | 1.4.0 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v2.00 |
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | ? |
GPU: | ? |
Comments: Needs at least a cpu of 2000 ghz to run game at nearly full speed. But the game is fully playable.
Known Issues
GSdx Issues
- Status: Active
- Type: Serious
- Description: Blurry screen and The Shadow Oogie floor bug.
- Workaround: Use ZeroGS for this game.