Thunder Force VI: Difference between revisions

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|dvdplugver        = (r4488) 0.8.0
|dvdplugver        = (r4488) 0.8.0
|biosver          =  
|biosver          =  
|hacks            = none
|hacks            = On low systems try using MvU Flag, INTC Sync, Idle Loop speeds hacks. Changing EE cyclerate and Vu Cycle stealing should not be neccessary.
|fpsinfo          =
|fpsinfo          =
|comment          = The game has low requirements and can achieve constant 60fps without speed hacks with the system spec tested below.
|comment          = The game has low requirements and can achieve constant 60fps without speed hacks with the system spec tested below.
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}}
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==Known Issues==
* '''Type:''' Emulation related slowdown
* '''Description:''' The extreme fps slowdown occurs at the ocean stage boss whenever he attacks with 3d balls that explodes.
* '''Solution:''' This is an emulation issue and currently has not been resolved otherwise the rest of the game runs flawlessly.

Revision as of 23:57, 17 April 2012

Thunder Force VI

Region NTSC-J:
Serial numbers: SLPM-55096
Release date: 10/30/08
CRCs: B5C43B61
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Wikipedia: http://en.wikipedia.org/wiki/Thunder_Force_VI
Game description: 3D side-scrolling shoot-em-up

Test configuration on Windows:

PCSX2 version: svn 0.9.9.r5151
Graphics by GSDX: (r5135) 0.1.16
Sound by SPU2-X: (r5139) 2.0.0
Pad plugin is Lilypad: (r5112) 0.11.0
DVD plugin is cdvdGigaherz: (r4488) 0.8.0

Comments: The game has low requirements and can achieve constant 60fps without speed hacks with the system spec tested below. Hack comments: On low systems try using MvU Flag, INTC Sync, Idle Loop speeds hacks. Changing EE cyclerate and Vu Cycle stealing should not be neccessary.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD Phenom II x4 840
GPU: Geforce GTS 250


Known Issues

  • Type: Emulation related slowdown
  • Description: The extreme fps slowdown occurs at the ocean stage boss whenever he attacks with 3d balls that explodes.
  • Solution: This is an emulation issue and currently has not been resolved otherwise the rest of the game runs flawlessly.