Thrillville: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 7 Ultimate 64bit
|CPU=AMD® A8-3800
|CPU=AMD® A8-3800
(2.4 GHz, 100 MHz FSB)
(2.4 GHz)
|GPU=ATI Radeon HD 6550D
|GPU=ATI Radeon HD 6550D
|Revision=PCSX2 1.2.1 r5875
|Revision=PCSX2 1.2.1 r5875
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* SPU2-X r5830
* SPU2-X r5830
* LilyPad r5822
* LilyPad r5822
|Comments=BIOS: SCPH39001, Although, the game runs fine, this game does contain various graphical issues (see below).
|Comments=Although, the game runs fine, this game does contain various graphical issues (see below).
*When starting the game, it ''shakes''. In order to fix this, you must go to GSdx's settings and set '''Interlacing''' to '''Bob bff'''.
*There is a moderate slow down when opening in-game menus.
*There is a moderate slow down when opening in-game menus.
Other info:
*The '''MTVU''' hack and setting '''EE Cyclerate''' to 3, '''breaks the game'''.
*Keep note: Performance may vary in mini-games.
*Keep note: Performance may vary in mini-games.
, Runs at 60fps.
*Runs at 60fps.
|Tester=?
|Tester=SHunter
}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Black Screen/Crash
|IsFixed=1
|IssueLevel=1
|Description=The '''MTVU''' hack and setting '''EE Cyclerate''' to 3, '''breaks the game'''.
|Workaround=Don't use the '''MTVU''' hack and don't set '''EE Cyclerate''' to 3.
}}
{{Issue
|IssueName=Shaky Screen
|IsFixed=1
|IssueLevel=1
|Description=The screen shakes due to interlacing.
|Workaround=Go to GSdx's settings and set '''Interlacing''' to '''Bob bff'''.
}}


{{Issue
{{Issue

Revision as of 20:48, 8 September 2014

Thrillville

NTSC Cover Art
Region NTSC-U:
Serial numbers: SLUS-21413
Release date: November 21, 2006
CRCs: 172417DB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: December 1, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Frontier Developments
Genre: Tycoon, Action, Party, Minigames, RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.5 (IGN)
Game description: Build roller coasters, play mini-games with friends, and manage theme parks.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 Ultimate 64bit
  • AMD® A8-3800

(2.4 GHz)

  • ATI Radeon HD 6550D
PCSX2 1.2.1 r5875 GSdx r5875
  • SPU2-X r5830
  • LilyPad r5822
Although, the game runs fine, this game does contain various graphical issues (see below).

•There is a moderate slow down when opening in-game menus. •Keep note: Performance may vary in mini-games. •Runs at 60fps.

SHunter



Known Issues

Black Screen/Crash

  • Status: Fixed
  • Type: Serious
  • Description: The MTVU hack and setting EE Cyclerate to 3, breaks the game.
  • Workaround: Don't use the MTVU hack and don't set EE Cyclerate to 3.

Shaky Screen

  • Status: Fixed
  • Type: Serious
  • Description: The screen shakes due to interlacing.
  • Workaround: Go to GSdx's settings and set Interlacing to Bob bff.

Cutscenes black overlay

  • Status: Active
  • Type: Serious
  • Description: Cutscenes have a black overlay covering half of the video (Present in Hardware and Software rendering)
  • Workaround: There are no fixes for this yet.

Flickering in cutscenes

  • Status: Active
  • Type: Minor
  • Description: When using a custom resolution, flickering occurs to cutscenes (and sometimes outside cutscenes).
  • Workaround: It is recommended to use either Native resolution or Scaled resolution.

Misaligned bloom

  • Status: Active
  • Type: Minor
  • Description: When upscaling the game, the bloom is misaligned
  • Workaround: To fix this enable HW Hacks on the GSdx plugin and check Half-pixel offset.

Effects texture issues

  • Status: Active
  • Type: Minor
  • Description: Various effects, such as smoke and the sun, have texture issues
  • Workaround: This is not present in Software rendering.