Thrillville: Difference between revisions

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(Added links release dates)
(Added more helpful info and made it easier to read.)
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|biosver          = SCPH39001
|biosver          = SCPH39001
|hacks            =  
|hacks            =  
|fpsinfo          = Runs at 60fps.
|fpsinfo          = Runs at 60fps (With 4x MSAA 40-60fps).
|comment          = The game runs fine; visually the bloom and the motion blur seems to be exaggerated compared to playing the game on a PS2.
|comment          = Although, the game runs fine, this game does contain various graphical issues (most are only present in Hardware Rendering):
*When starting the game, it ''shakes''. In order to fix this, you must go to GSdx's settings and set '''Interlacing''' to '''Blend tff/bff'''.
*Cutscenes have a black overlay covering half of the video (Present in Hardware and Software rendering). There are no fixes for this yet.
*When using a custom resolution, flickering occurs to cutscenes (and sometimes outside cutscenes). It is recommended to use either '''Native''' resolution or '''Scaled''' resolution.
*When upscaling the game, the bloom is misaligned. To fix this enable '''HW Hacks''' on the GSdx plugin and check '''Half-pixel offset'''.
*Various effects, such as smoke and the sun, have texture issues. This is not present in Software rendering.


*When upscaling the game, the bloom is misaligned. To fix this enable HW Hacks on the GSdx plugin and check Half-pixel offset.
Other info:
*The '''MTVU''' hack and setting '''EE Cyclerate''' to 3, '''breaks the game'''.
*Keep note: There are many mini-games that certain speedhacks may break.


*The MTVU hack and setting EE Cyclerate to 3, breaks the game.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =