The Sims: Difference between revisions

745 bytes added ,  7 November 2021
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|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124
|Comments=USA v02.20(10/02/2006), fixed v1.7.0-dev-124
|Tester={{ForumUser|Seta-San}}
|Tester={{ForumUser|Seta-San}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=V1.7.0-dev-1996
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 60 FPS, without freezes, brakes and bugs.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}




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