The Mummy Returns: Difference between revisions

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== Bugs ==
== Bugs ==
*Many of the textures in the environments are glitchy, appearing see-through and with multiple colors splattered throughout. The 3rd level "Cairo" is where the texture issues become much more prevalent, only becoming increasing in the subsequent levels. (I played up until the Jungle level before finding the see-through textures unbearable.)
*Many of the textures in the environments are glitchy, appearing see-through and with multiple colors splattered throughout. The 3rd level "Cairo" is where the texture issues start to become more prevalent, only increasing in the subsequent levels. (I played up until the Jungle level before finding the see-through textures unbearable.)

Revision as of 02:16, 7 November 2013

The Mummy Returns

Cover Art for the NTSC-U PS2 version
Region NTSC-U:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 50510
Release date: October 4, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Blitz Games
Genre: Action, Adventure
Wikipedia: Link
Game description: Play as either Rick o'Connell or High Priest Imhotep and fight your way through multiple levels modeled after the 2001 feature film of the same name.

Test configuration on Windows:

PCSX2 version: 1.1.0.5754 (svn)
Graphics by GSdx: 5752 (MSVC 16.00, SSE41) 0.1.16
Sound by SPU2-X: 2.0.0 r5756
Pad plugin is LilyPad: svn (r5403) 0.11.0
BIOS version: USA v02.30 (20/02/2008)

Hack comments: Default Speedhacks only

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel(R) Core(TM) i7 920 @ 2.67 GHz
GPU: Nvidia GeForce GTX 295

Comments: Windows 7 64-bit, 4GB of RAM

Bugs

  • Many of the textures in the environments are glitchy, appearing see-through and with multiple colors splattered throughout. The 3rd level "Cairo" is where the texture issues start to become more prevalent, only increasing in the subsequent levels. (I played up until the Jungle level before finding the see-through textures unbearable.)