The Lord of the Rings: The Two Towers: Difference between revisions
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==Known Issues | ==Known Issues== | ||
{{Issue | |||
Some shiny weapons show as a white texture | |IssueName=White Weapons | ||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Some shiny weapons show as a white texture | |||
|Workaround=Needs VU round mode '''Extra+preserve sign''' | |||
}} | |||
{{Issue | |||
Purple/Green screen when 3d ingame graphics show. | |IssueName=Purple/Green graphics GSdx Hardware | ||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Purple/Green screen when 3d ingame graphics show. | |||
|Workaround=Software mode (F9) in GSdx.<br> | |||
Fixed in hardware mode in GSdx r4575 and newer. | |||
}} | |||
{{Issue | |||
Some missions start | |IssueName=Black missions | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Some missions start then the screen turning black. | |||
|Workaround=Only Software Mode (F9) in GSdx is known to work. | |||
}} | |||
{{Issue | |||
NTSC version only. Happens in some missions only, grey fog that can be seen after a line in front of the character. | |IssueName=Wall of Fog | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=NTSC | |||
|Description=NTSC version only. Happens in some missions only, grey fog that can be seen after a line in front of the character. | |||
|Workaround='''Skipdraw=1''' under the GSdx hacks. | |||
}} | |||
{{Issue | |||
Side effect from the purple/green screen fix. It's either one or the other if you want to use hardware mode as of now (r4600). | |IssueName=Missing Shadows since r4575 | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Missing Shadows since r4575. Side effect from the purple/green screen fix. It's either one or the other if you want to use hardware mode as of now (r4600). | |||
|Workaround=Use PCSX2 revision before r4575 | |||
}} |
Revision as of 15:00, 5 August 2014
Developer(s): Stormfront Studios
Wikipedia: The Lord of the Rings: The Two Towers
Game description: Also known as "Lord of the Rings: Futatsu no Tou" in Japan.
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- Considered playable even with the known issues below and needing GSdx Software Mode in some missions.
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Hack Flag.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | Geforce 9600GT |
Comments: 55-60FPS in Hardware mode, ~25FPS in the missions that need Software mode.
Known Issues
White Weapons
- Type: Note (not an issue)
- Description: Some shiny weapons show as a white texture
- Workaround: Needs VU round mode Extra+preserve sign
Purple/Green graphics GSdx Hardware
- Status: Fixed
- Type: Serious
- Description: Purple/Green screen when 3d ingame graphics show.
- Workaround: Software mode (F9) in GSdx.
Fixed in hardware mode in GSdx r4575 and newer.
Black missions
- Status: Active
- Type: Serious
- Description: Some missions start then the screen turning black.
- Workaround: Only Software Mode (F9) in GSdx is known to work.
Wall of Fog
- Status: Active
- Type: Minor
- Affected Game Versions: NTSC
- Description: NTSC version only. Happens in some missions only, grey fog that can be seen after a line in front of the character.
- Workaround: Skipdraw=1 under the GSdx hacks.
Missing Shadows since r4575
- Status: Active
- Type: Minor
- Description: Missing Shadows since r4575. Side effect from the purple/green screen fix. It's either one or the other if you want to use hardware mode as of now (r4600).
- Workaround: Use PCSX2 revision before r4575