The Incredible Hulk: Ultimate Destruction: Difference between revisions

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|Comments=In hardware mode the game will be filled with missing textures, stretched shadows, and buggy FMVs. Software mode needs to be used because of this. Even in software mode, the FMVs tend to stutter a bit. When it comes to gameplay though, the game ran at a consistent 60 FPS no problem.
|Comments=In hardware mode the game will be filled with missing textures, stretched shadows, and buggy FMVs. Software mode needs to be used because of this. Even in software mode, the FMVs tend to stutter a bit. When it comes to gameplay though, the game ran at a consistent 60 FPS no problem.
|Tester=Zanzkebar
|Tester=Zanzkebar
}}
{{TestingFooter}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-4460 @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1646
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)
|Sound=
*SPU2-x 2.0.0
*LilyPad 0.11.0
|Comments=For the most part the game will run flawlessly albeit with performance issues in certain segments. Blending unit accuracy needs to be set to medium, enable accurate data, large framebuffer, CRC Hack Level Full and mipmapping fast. Enable HW Hacks and tick Fast Texture Invalidation and set Skipdraw to 7.
|Tester=Gamesfan34260
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
3

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