The Getaway: Black Monday: Difference between revisions
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97408 | |serialsNTSCU = SCUS-97408<br />SCUS-97441 <small>(Demo)</small> | ||
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|releasedateNTSCU = January 11, 2005 | |releasedateNTSCU = January 11, 2005 | ||
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|serialsPAL = SCES-52758 | |serialsPAL = SCES-52758<br />SCES-52948 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 12, 2004<br />June 10, 2005 <small>(Platinum)</small> | |releasedatePAL = November 12, 2004<br />June 10, 2005 <small>(Platinum)</small> |
Revision as of 08:50, 17 September 2015
Developer(s): Team SOHO
Genre: Action-Adventure
Wikipedia: Link
Game description: The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
16 12 2012 1.1.0 r5480- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed., Videos are sliced. | |
NTSC-U | ? |
|
1.1.0.5730 | GSDX 5727 0.1.16 |
|
BIOS: USA v2.30, HACKS: none, This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution. | EddieHimself |
Trivia
- Japanese name: ゲッタウェイ ブラックマンデー(The Getaway Black Monday) (SLPM-66183)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
Characters being able to see you/shoot you through walls
- Status: Active
- Type: Serious
- Description: Other characters being able to see you/shoot you through walls.
- Workaround: You should use the superVU recompiler