The Getaway: Difference between revisions

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(Added testing entry with settings for perfect emulation)
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|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.
|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.
|Tester=Andjerikou
|Tester=Andjerikou
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments= EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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