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|group1 = Building and Compiling PCSX2
|group1 = Building and Compiling PCSX2
|list1 =
|list1 =
*''[[PCSX2 Documentation/Compiling on Windows|Compiling on Windows]]''
*[[PCSX2 Documentation/Compiling on Windows|Compiling on Windows]]
*''[[PCSX2 Documentation/Compiling on Linux|Compiling on Linux]]''
*[[PCSX2 Documentation/Compiling on Linux|Compiling on Linux]]
*''[[PCSX2 Documentation/PCSX2 Build Scripts|PCSX2 Build Scripts]]''
*[[PCSX2 Documentation/PCSX2 Build Scripts|PCSX2 Build Scripts]]
*''[[PCSX2 Documentation/Chroot and 64-bit Linux|Chroot and 64-bit Linux]]''
*[[PCSX2 Documentation/Chroot and 64-bit Linux|Chroot and 64-bit Linux]]
*''[[PCSX2 Documentation/GNU Debugger Tips|GNU Debugger Tips]]''
*[[PCSX2 Documentation/GNU Debugger Tips|GNU Debugger Tips]]
*''[[PCSX2 Documentation/Git Survival Guide|Git Survival Guide]]''
*[[PCSX2 Documentation/Git Survival Guide|Git Survival Guide]]
*''[[PCSX2 Documentation/How to Create Useful and Valid Issues|How to Create Useful and Valid Issues]]''
*[[PCSX2 Documentation/How to Create Useful and Valid Issues|How to Create Useful and Valid Issues]]
*''[[PCSX2 Documentation/Commenting Etiquette|Commenting Etiquette]]''
*[[PCSX2 Documentation/Commenting Etiquette|Commenting Etiquette]]
*''[[PCSX2 Documentation/Code Formatting Guidelines|Code Formatting Guidelines]]''
*[[PCSX2 Documentation/Code Formatting Guidelines|Code Formatting Guidelines]]
*''[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]]''
*[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]]


|group2 = WxWidgets Framework
|group2 = WxWidgets Framework
|list1 =
|list1 =
*''[[PCSX2 Documentation/Measuring the Benefits of wxWidgets|Measuring the Benefits of wxWidgets]]''
*[[PCSX2 Documentation/Measuring the Benefits of wxWidgets|Measuring the Benefits of wxWidgets]]
*''[[PCSX2 Documentation/WxWidgets Coding Strategies|WxWidgets Coding Strategies]]''
*[[PCSX2 Documentation/WxWidgets Coding Strategies|WxWidgets Coding Strategies]]
*''[[PCSX2 Documentation/The PCSX2 Program Flow|The PCSX2 Program Flow]]''
*[[PCSX2 Documentation/The PCSX2 Program Flow|The PCSX2 Program Flow]]


|group3 = Threading
|group3 = Threading
|list3 =
|list3 =
*''[[PCSX2 Documentation/Passing Settings Between Threads|Passing Settings Between Threads]]''
*[[PCSX2 Documentation/Passing Settings Between Threads|Passing Settings Between Threads]]
*''[[PCSX2 Documentation/Threading Basics|Threading Basics]]''
*[[PCSX2 Documentation/Threading Basics|Threading Basics]]
*''[[PCSX2 Documentation/Threading Advanced|Threading Advanced]]''
*[[PCSX2 Documentation/Threading Advanced|Threading Advanced]]
*''[[PCSX2 Documentation/Thread Synchronization|Thread Synchronization]]''
*[[PCSX2 Documentation/Thread Synchronization|Thread Synchronization]]
*''[[PCSX2 Documentation/Thread Counting|Thread Counting]]''
*[[PCSX2 Documentation/Thread Counting|Thread Counting]]
*''[[PCSX2 Documentation/Benchmarking Multithreaded PCSX2|Benchmarking Multithreaded PCSX2]]''
*[[PCSX2 Documentation/Benchmarking Multithreaded PCSX2|Benchmarking Multithreaded PCSX2]]
*''[[PCSX2 Documentation/Threading VU1|Threading VU1]]''
*[[PCSX2 Documentation/Threading VU1|Threading VU1]]


|group4 = PCSX2 Core
|group4 = PCSX2 Core
|list4 =
|list4 =
*''[[PCSX2 Documentation/PCSX2 Optimization|PCSX2 Optimization]]''
*[[PCSX2 Documentation/PCSX2 Optimization|PCSX2 Optimization]]
*''[[PCSX2 Documentation/So maybe it's about time we explained VTLB|So maybe it's about time we explained VTLB]]''
*[[PCSX2 Documentation/So maybe it's about time we explained VTLB|So maybe it's about time we explained VTLB]]
*''[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]]''
*[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]]
*''[[PCSX2 Documentation/Recompilers: All 'dems buzzwords?|Recompilers: All 'dems buzzwords?]]''
*[[PCSX2 Documentation/Recompilers: All 'dems buzzwords?|Recompilers: All 'dems buzzwords?]]
*''[[PCSX2 Documentation/C++ exceptions can be an optimization|C++ exceptions can be an optimization]]''
*[[PCSX2 Documentation/C++ exceptions can be an optimization|C++ exceptions can be an optimization]]
*''[[PCSX2 Documentation/What's clamping? And why do we need it?|What's clamping? And why do we need it?]]''
*[[PCSX2 Documentation/What's clamping? And why do we need it?|What's clamping? And why do we need it?]]
*''[[PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1|PS2 VU (Vector Unit) Documentation Part 1]]''
*[[PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1|PS2 VU (Vector Unit) Documentation Part 1]]
*''[[PCSX2 Documentation/A new kind of fullscreen!|A new kind of fullscreen!]]''
*[[PCSX2 Documentation/A new kind of fullscreen!|A new kind of fullscreen!]]
*''[[PCSX2 Documentation/Introduction to Dynamic Recompilation|Introduction to Dynamic Recompilation]]''
*[[PCSX2 Documentation/Introduction to Dynamic Recompilation|Introduction to Dynamic Recompilation]]
*''[[PCSX2 Documentation/The return of the Commandline!|The return of the Commandline!]]''
*[[PCSX2 Documentation/The return of the Commandline!|The return of the Commandline!]]
*''[[PCSX2 Documentation/Advanced memory management|Advanced memory management]]
*[[PCSX2 Documentation/Advanced memory management|Advanced memory management]]
*''[[PCSX2 Documentation/VirtualAlloc on Linux|VirtualAlloc on Linux]]''
*[[PCSX2 Documentation/VirtualAlloc on Linux|VirtualAlloc on Linux]]
*''[[PCSX2 Documentation/PS2's Programmable DMA|PS2's Programmable DMA]]''
*[[PCSX2 Documentation/PS2's Programmable DMA|PS2's Programmable DMA]]
*''[[PCSX2 Documentation/MSVC 2008 optimizer fail|MSVC 2008 optimizer fail]]''
*[[PCSX2 Documentation/MSVC 2008 optimizer fail|MSVC 2008 optimizer fail]]
*''[[PCSX2 Documentation/Path 3 Masking / Geometry Syncing|Path 3 Masking / Geometry Syncing]]''
*[[PCSX2 Documentation/Path 3 Masking / Geometry Syncing|Path 3 Masking / Geometry Syncing]]
*''[[PCSX2 Documentation/MMU mini-series|MMU mini-series]]''
*[[PCSX2 Documentation/MMU mini-series|MMU mini-series]]
*''[[PCSX2 Documentation/Virtual Memory|Virtual Memory]]''
*[[PCSX2 Documentation/Virtual Memory|Virtual Memory]]
*''[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]]''
*[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]]
*''[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]]''
*[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]]


|group5 = PCSX2 Plugins
|group5 = PCSX2 Plugins
|list5 =
|list5 =
*''[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]]''
*[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]]
*''[[PCSX2 Documentation/Reverb Engine|Reverb Engine]]''
*[[PCSX2 Documentation/Reverb Engine|Reverb Engine]]


|group6 = Graphics Synthesizer
|group6 = Graphics Synthesizer
|list6 =
|list6 =
*''[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]''
*[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]
*''[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]]''
*[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]]


|group7 = Translation info
|group7 = Translation info
|list7 =
|list7 =
*''[[PCSX2 Documentation/Supported Languages|Supported Languages]]''
*[[PCSX2 Documentation/Supported Languages|Supported Languages]]
*''[[PCSX2 Documentation/Translation Guide|Translation Guide]]''
*[[PCSX2 Documentation/Translation Guide|Translation Guide]]
*''[[PCSX2 Documentation/Using Poedit|Using Poedit]]''
*[[PCSX2 Documentation/Using Poedit|Using Poedit]]





Revision as of 03:45, 14 November 2015