Template:Infobox/doc: Difference between revisions

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** developer: Game developer or developers (use the following notation <nowiki>[[Developer 1 Page|Developer 1 Division Name]],[[Developer 2 Page|Developer 2 Division Name]]...</nowiki>. Example: <nowiki>[[Electronic Arts|EA Canada]]</nowiki> will be shown as '''EA Canada''' but linked to [[Electronic Arts|Electronic Arts page]])
** developer: Game developer or developers (use the following notation <nowiki>[[Developer 1 Page|Developer 1 Division Name]],[[Developer 2 Page|Developer 2 Division Name]]...</nowiki>. Example: <nowiki>[[Electronic Arts|EA Canada]]</nowiki> will be shown as '''EA Canada''' but linked to [[Electronic Arts|Electronic Arts page]])
** publisher: Game publisher or publishers (use the following notation <nowiki>[[Publisher 1|Publisher 1 Division Name]], [[Publisher 2|Publisher 2 Division Name]]...</nowiki>. Example: <nowiki>[[Namco|Namco Bandai Games]]</nowiki> will be shown as '''Namco Bandai Games''' but linked to [[Namco|Namco page]])
** publisher: Game publisher or publishers (use the following notation <nowiki>[[Publisher 1|Publisher 1 Division Name]], [[Publisher 2|Publisher 2 Division Name]]...</nowiki>. Example: <nowiki>[[Namco|Namco Bandai Games]]</nowiki> will be shown as '''Namco Bandai Games''' but linked to [[Namco|Namco page]])
** genre: Fill by games genres divided by commas. The recommended genres names are Action, Adventure, Arcade, Platformer, Compilation, Fighting, Minigames, MMO, FPS, Sports, Puzzle, Music, Racing, RPG, RTS, Horror, Casual, Remake, Turn-based strategy, Shoot 'em up
** genre: Fill by games genres divided by commas. The recommended genres names are Action, Adventure, Arcade, Platformer, Compilation, Fighting, MMO, FPS, Sports, Puzzle, Music, Racing, RPG, RTS, Horror, Gambling, Remake, Turn-based strategy, Shoot 'em up, Visual Novel, Pinball, Simulation, Family, Board, Trivia.
** gameinfo: This game brief (or not so brief) description
** gameinfo: This game brief (or not so brief) description
** wikipedia: Link to wikipedia page (use the following notation: <nowiki>[http://en.wikipedia.org/wiki/Final_Fantasy_XII Link]</nowiki>)
** wikipedia: Link to wikipedia page (use the following notation: <nowiki>[http://en.wikipedia.org/wiki/Final_Fantasy_XII Link]</nowiki>)
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* Game special properties (any of these properties can be omitted, any omitted property will not be shown in the infobox):
* Game special properties (any of these properties can be omitted, any omitted property will not be shown in the infobox):
** widescreen: Can be 0, 1 or 2 (''no widescreen support'', ''widescreen patch is available'', ''native widescreen support'')
** widescreen: Can be 0, 1 or 2 (''no widescreen support'', ''widescreen patch is available'', ''native widescreen support'')
** widescreenpatch: A widescreen patch link can be provided here (preferably in a form <nowiki>[URL patch]<br />[URL patch 2]</nowiki>)
** progressive: Can be 0 or 1 (''progressive scan is not available'' for NTSC-U/J games or ''progressive scan is supported'' for NTSC-U/J games)
** progressive: Can be 0 or 1 (''progressive scan is not available'' for NTSC-U/J games or ''progressive scan is supported'' for NTSC-U/J games)
** gpu-intensive: Can be 0 or 1 (Denotes whether a game requires a powerful GPU (1) or any weaker GPU will suffice (0))
** gpu-intensive: Can only be 1 (Denotes whether a game requires a powerful GPU or a weaker GPU will suffice)
** cpu-intensive: Can be 0 or 1 (Denotes whether a game requires a powerful CPU (1) or any weaker CPU will suffice (0))
** cpu-intensive: Can only be 1 (Denotes whether a game requires a powerful CPU or a weaker CPU will suffice)
** scales-properly: Can only be 1 (Set this variable to 1 if a game looks beautiful and does not have any significant visual artifacts when upscaled (i.e. in HD mode))
** scales-properly: Can only be 1 (Set this variable to 1 if a game looks beautiful and does not have any significant visual artifacts when upscaled (i.e. in HD mode))
** sw-rendering-only: Can be 0 or 1 (Set this variable to 1 if a game does not support [[Setting up Windows version#GSdx|''hardware rendering'']] or has significant visual artifacts in HW mode)
** sw-rendering-only: Can be 0 or 1 (Set this variable to 1 if a game does not support [[Setting up Windows version#GSdx|''hardware rendering'']] or has significant visual artifacts in HW mode)
** emulated-perfectly: Can only be 1 (Set this variable to 1 if a game is emulated perfectly without any visual artifact, control related bugs, FPS dipping and such)
** perfectly-emulated: Can only be 1 (Set this variable to 1 if a game is emulated perfectly without any visual artifact, control related bugs, FPS dipping and such)
** numberofplayers: Can be 2 or more (For multiplayer games: set this variable to maximal number of players supported by the game)
* Game languages section is used to flag a game as using a particular language. Only a selected number (24) of languages are useable right now: Afrikaans, Arabic, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Finnish, French, Gaelic, German, Greek, Hindi, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish and Turkish. When marking a game as using a language please make sure it is officially supported or make an appropriate comment in case it is a homebrew patch. You can add any number of said languages in the following format:
** '''<lowercase_language>'''=<games serials it is applicable to>
** Example: german=SCES-51611 & SCES-51610
* Right (region) panel variables (the panel is divided into three (up to four) or less region boxes, each box has its own set of similar variables differ only by their names):
* Right (region) panel variables (the panel is divided into three (up to four) or less region boxes, each box has its own set of similar variables differ only by their names):
** NTSCU, PAL, NTSCJ, PAL-M: 0 or 1. Set to 0 (zero) to disallow showing of respective regionbox (see example below)
** NTSCU, PAL, NTSCJ, PAL-M: 0 or 1. Set to 0 (zero) to disallow showing of respective regionbox (see example below)
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