Tekken Tag Tournament

Developer(s): Namco
Publisher(s): Namco (JP, US, KO), SCEE (EU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic85/100
Game description: Twenty fighters from the Tekken series return in Tekken Tag Tournament. The game offers two-on-two tag-team matches for up to four players, but it also includes single-player one-on-one, time attack, and survival modes. You can even play Tekken Bowling, a minigame in which the fighters use only a ball to strike down Heihachi-headed pins. Although based on the arcade game, the console version of Tekken Tag Tournament features revamped graphics, more moves, and new modes.
Tekken Tag Tournament, being a non-canon game, features no storyline. It is more of a compilation of the Tekken series giving fans the opportunity to play as almost every character in the series up to that point, including many of those that had apparently been missing in the main Tekken storyline. Of all the returning characters, Kazuya Mishima was the most heavily promoted, since he featured prominently on the game's cover art and promotional material, despite his absence from the previous entry in the Tekken series (he would return in Tekken 4).

Tekken Tag Tournament
NTSC-U cover
Game general and emulation properties:
CERO rating: B (Sexual Content, Violence)
ESRB rating: T (Animated Violence)
GRB rating: ALL
Game supports multi-tap
Widescreen patch available
CPU intensive game
Supports up to four local players
Languages supported:
English: SCED-50041 & SCES-50001 & SLUS-20001 & SLUS-20001GH
Japanese: SLPS-20015 & SLPS-73104 & SLPS-71501
German: SCES-50001
French: SCES-50001
Spanish: SCES-50001
Italian: SCES-50001
Korean: SCPS-56002
Region NTSC-U:
Serial numbers: SLUS-20001
SLUS-20001GH (Greatest Hits)
Release date: October 25, 2000
March 1, 2002 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50001
SCES-50001/P (Platinum)
SCED-50041 (Demo)
Release date: November 24, 2000
March 1, 2002 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20015
SLPS-71501 (Mega Hits!)
SLPS-73104 (PlayStation 2 the Best)
Release date: March 30, 2000
December 13, 2001 (Mega Hits!)
February 22, 2002 (Korea)
November 3, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r3113 GSDx r3068 0.1.16
  • SPU2-X r3117 1.4.0
  • Lilypad r2930 0.10.0
Runs pretty slow, but good. Sev7en77
  • Core i7 920 @ 4.0ghz
  • Radeon HD 5770
1.0 r5350 GSDx r5334
  • SPU2-X r5324
  • Lilypad svn r5282
BIOS: USA 2.20, Runs at full speed, but the temple level has a major slowdown. H3llRaiser
  • Intel i5 3570k @ 4.2Ghz
  • NVIDIA GTX 660Ti
1.1.0 r5670 GSDx r5390
  • SPU2-X r5402
  • Lilypad r5384
BIOS: USA 2.00, HACKS: VU Cycle Stealing 0, Enabling VU Cycle Stealing will cause considerable slowdown. Runs at full speed, but requires a very powerful processor. Hardware mode, as well as a dedicated graphics card are strongly recommended. Interlacing is required, but otherwise the game plays well with no graphical issues. 60FPS. Ogre's Temple drops as low as 55FPS. Xevon
PAL Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game works fine at a good speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)
NTSC-U Windows
  • Intel Core i7-4930MX CPU @ 3.2GHz-3.9GHz (8 CPUs)
  • GeForce GTX 780M ~4GB GDDR5
5904-windows-x86 GSdx 5899 MSVC 16.00, AVX 0.1.16
  • SPU2-X 2.0.0 -r5893
  • Pokopom XInput Pad Plugin 2.1.0
USA v01.60(7/02/2002), -In order to get rid of the vertical lines in NAMCO games, you must use an X resolution of a maximum 1260 in hardware mode., -music stops playing in fmvs
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 05 06 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Playable & looking good..., Status
NTSC-U Windows
  • Intel Core i7-8700k @ 3.70GHz
  • GeForce GTX 1060 6GB
1.4.0 GSDx MSVC 19.00
  • SPU2-X 2.0.0
  • Lilypad 0.11.0
Runs at a consistent 60 FPS on all stages except on the Ogre Stage, where it slows down considerably.


  • Original names: 鉄拳タッグトーナメント (SLPS-20015) & (SLPS-71501) & (SLPS-73104), 철권 태그 토너먼트 (SCPS-56002)
  • The US and EU versions have an added blur filter to them that is not present in the Asian versions of the game.

Fixed Issues

Thin black vertical lines

  • Status: Fixed
  • Type: Minor
  • Description: Using custom resolution or scaling can cover the screen with thin black lines. This is a trait shared by many Namco games.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Internal Resolution to any of the ..x native scalings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. For custom resolution use a 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.

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