||r2186||GSDX 890 SSE2 0.1.14||
||BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable||188.8.131.52|
||r4208||GSDX 0.1.16 SSE2||
||HACKS: Speed hacks enabled, FPS: 35-45||Joder666|
||1.1.0 r5754||GSdx r5752 SSSE3||
||Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)|
|NTSC-U||Windows 7 home premium||
||•SPEEDHACKS:All reccomended+mtvu EE Cyclerate lvl2
•PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game
||git 05 06 2014 1.3.0||GSdx MSVC 18.00, SSE41||
||Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status|
|NTSC-U||Windows 7 Ultimate x64 (SP1)||
|GSdx 0.1.16 AVX2
|BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions.||Ryudo|
||BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. PAL version plays better in Linux than NTSC.
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Vertical black lines appear when running the game in a resolution higher than native.
- Status: Fixed
- Type: Minor
- Description: Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other Namco titles.
You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
- This is now fixed in the more recent developer builds found here. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.