Tekken 5

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Tekken 5
Tekken 5.jpg
Tekken 5 NTSC-U Boxart
Game general and emulation properties:
Progressive scan supported
CPU intensive game
Region NTSC-U:
Serial numbers: SLUS-21059
SLUS-21059GH (Greatest Hits)
Release date: February 24, 2005
March 15, 2005 (Ultimate Collectors Edition)
2006 (Greatest Hits)
CRCs: 652050D2
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53202
SCES-53202/P (Platinum)
Release date: June 24, 2005
January 13, 2006 (Platinum)
CRCs: 1F88EE37
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25510
SLPS-73223 (PlayStation2 the Best)
SCKA-20081 (PlayStation2 Big Hit Series)
Release date: March 31, 2005
May 1, 2005
November 2, 2005 (PlayStation2 the Best)
August 17, 2006 (PlayStation2 Big Hit Series)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Fighting game
Wikipedia: Link
Game review links: Link
Game review score: 18/20

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD X2 4000+ @ 2,9Ghz
  • ATi HD3850 512MB
r2186 GSDX 890 SSE2 0.1.14
  • SPU2-X 1.1.0
  • LilyPad 0.9.9
BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1Gb
r4208 GSDX 0.1.16 SSE2
  • P.E.Op.S SPU2 1.9.0
  • LilyPad 0.10.0
HACKS: Speed hacks enabled, FPS: 35-45 Joder666
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)
NTSC-U Windows 7 home premium
  • Intel core i3 550 @ 3.2Ghz
  • ATI Radeon HD5670 512Mb
r5875 GSDX9
  • SPU2-X-R-5875
  • LilyPad 0.10.0
•SPEEDHACKS:All reccomended+mtvu EE Cyclerate lvl2

•PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game

NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 05 06 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
  • 16GB (2x8GB) DDR3-1866 G.SKILL

  • EEC: 0 & VUCS: 0
  • mVU Flag: ON
  • MTVU: ON
GSdx 0.1.16 AVX2

  • D3D11 Hardware
  • Resolution: Native x5
  • Enable FXAA: ON
  • FPS: 60/60

  • SPU2-X 1.3.1-530

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

  • LilyPad 0.11.0
BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions. Ryudo

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1Gb GSdx 0.1.16
  • SPU2-X 2.0.0
  • Onepad 1.1.0
BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.

UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. PAL version plays better in Linux than NTSC.



  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.

Known Issues

Vertical black lines appear when running the game in a resolution higher than native.

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other Namco titles.
  • Workaround: You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
This is now fixed in the more recent developer builds found here. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.

Gameplay Screenshots

Public compatibility forum links