Tekken 5: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD X2 4000+ @ 2,9Ghz / | |CPU=AMD X2 4000+ @ 2,9Ghz | ||
|GPU= | |GPU=ATi HD3850 512MB | ||
|Revision=r2186 | |||
|Graphics=GSDX 890 SSE2 0.1.14 | |||
|Sound= | |||
* SPU2-X 1.1.0 | |||
* LilyPad 0.9.9 | |||
|Comments=BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable | |||
|Tester=88.152.158.48 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Core2Duo E8400 3.0GHz | |||
|GPU=ATI HD5670 1Gb | |||
|Revision=r4208 | |Revision=r4208 | ||
|Graphics=GSDX 0.1.16 SSE2 | |Graphics=GSDX 0.1.16 SSE2 | ||
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* P.E.Op.S SPU2 1.9.0 | * P.E.Op.S SPU2 1.9.0 | ||
* LilyPad 0.10.0 | * LilyPad 0.10.0 | ||
|Comments= | |Comments=HACKS: Speed hacks enabled, FPS: 35-45 | ||
|Tester= | |Tester=Joder666 | ||
}} | }} | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU= | |CPU=Core2Duo E8400 3.0GHz | ||
|GPU= | |GPU=ATI HD5670 1Gb | ||
|Revision=0.9.9.0 | |Revision=0.9.9.0 | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound=SPU2-X 2.0.0 | |Sound= | ||
*SPU2-X 2.0.0 | |||
*Onepad 1.1.0 | |||
|Comments=BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package. | |||
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. | UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. | ||
PAL version plays better in Linux than NTSC. | PAL version plays better in Linux than NTSC. | ||
|Tester= | |Tester=Joder666 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 14:00, 23 September 2014
Developer(s): Namco
Genre: Fighting game
Wikipedia: Link
Game review links: Link
Game review score: 18/20
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r2186 | GSDX 890 SSE2 0.1.14 |
|
BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable | 88.152.158.48 |
NTSC-U | ? |
|
r4208 | GSDX 0.1.16 SSE2 |
|
HACKS: Speed hacks enabled, FPS: 35-45 | Joder666 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9.0 | GSdx 0.1.16 |
|
BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.
UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. PAL version plays better in Linux than NTSC. |
Joder666 |
Known Issues
Thin black vertical lines
- Status: Active
- Type: Minor
- Description: When using either custom resolution or scaling, thin black vertical lines cover the screen
- Workaround: You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.