Taz Wanted

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Taz Wanted

Game general and emulation properties:
ESRB rating: E (Comic Mischief, Mild Violence)
Supports up to two local players
Languages supported:
English: SLES-50649 & SLUS-20236
German: SLES-50649 & SLUS-20236
French: SLES-50649 & SLUS-20236
Spanish: SLES-50649 & SLUS-20236
Italian: SLES-50649 & SLUS-20236
Region NTSC-U:
Serial numbers: SLUS-20236
Release date: September 17, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50649
Release date: September 27, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Blitz Games
Publisher(s): Infogrames
Genre: Action, Platformer
Wikipedia: Link
Game review links: IGN6.7/10, Metacritic65/100
Game description: Taz has reached his boiling point in Taz: Wanted--and for good reason. Yosemite Sam locked Taz in a zoo and wants to turn his homeland into a tacky theme park. Now, as an escapee, Taz is on the run gobbling power-ups, using disguises, and leaving a wake of destruction across four hazard-filled worlds in an attempt to stop Sam. Guide Taz as he spins and bounces his way through more than 15 levels of puzzles, enemies, and destructible environments.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
SkipMPEG hack., Runs at full speed., IPU videos freeze.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5852 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), light game for any cpu/gpu
NTSC Windows 11
  • i7 8700K
  • RTX 2080
1.7.2815 Core Core The game works flawlessly and is quite light. Native 60 fps gameplay, at least in areas where the game can handle it.



Known Issues

60 fps gameplay

  • Type: Note (not an issue)
  • Description: The game natively supports 60 fps gameplay, but it won't always be capable of reaching that level of performance to sustain it.
  • Workaround: Raise the EE Cycle Rate to 300%. This will give the emulated PS2 enough virtual juice to run the game at locked 60 fps, and the game doesn't mind at all.

Dithering pattern discrepancy

  • Type: Note (not an issue)
  • Description: When comparing software rendering to hardware rendering, one will notice that the dithering pattern doesn't match up between the two. This is, in fact, a blending effect.
  • Workaround: The game requires the blending accuracy to be cranked up to "Maximum" in order to emulate the dithering pattern properly. If upscaling, make sure the Dithering option is set to "Scaled" otherwise it still won't match up.


Public compatibility forum links