Taz Wanted: Difference between revisions
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|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu | |Comments=USA v02.20(10/02/2006), light game for any cpu/gpu | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows 11 | |||
|CPU=i7 8700K | |||
|GPU=RTX 2080 | |||
|Revision=1.1.svn5852 | |||
|Graphics=Core | |||
|Sound=Core | |||
|Comments=The game works flawlessly and is quite light. Native 60 fps gameplay, at least in areas where the game can handle it. | |||
|Tester={{ForumUser|coornio}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Workaround=The game requires the blending accuracy to be cranked up to "Maximum" in order to emulate the dithering pattern properly. If upscaling, make sure the Dithering option is set to "Scaled" otherwise it still won't match up. | |Workaround=The game requires the blending accuracy to be cranked up to "Maximum" in order to emulate the dithering pattern properly. If upscaling, make sure the Dithering option is set to "Scaled" otherwise it still won't match up. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Taz-Wanted-SLUS-20236-U--29657 Taz - Wanted (SLUS 20236) (U)] | *[http://forums.pcsx2.net/Thread-Taz-Wanted-SLUS-20236-U--29657 Taz - Wanted (SLUS 20236) (U)] | ||
*[http://forums.pcsx2.net/Thread-Taz-Wanted-SLES-50649-E--30377 Taz - Wanted (SLES 50649) (E)]}} | *[http://forums.pcsx2.net/Thread-Taz-Wanted-SLES-50649-E--30377 Taz - Wanted (SLES 50649) (E)]}} |
Revision as of 22:27, 27 May 2022
Developer(s): Blitz Games
Publisher(s): Infogrames
Genre: Action, Platformer
Wikipedia: Link
Game review links: IGN: 6.7/10, Metacritic: 65/100
Game description: Taz has reached his boiling point in Taz: Wanted--and for good reason. Yosemite Sam locked Taz in a zoo and wants to turn his homeland into a tacky theme park. Now, as an escapee, Taz is on the run gobbling power-ups, using disguises, and leaving a wake of destruction across four hazard-filled worlds in an attempt to stop Sam. Guide Taz as he spins and bounces his way through more than 15 levels of puzzles, enemies, and destructible environments.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
13 11 2012 1.1.0 r5452- | GSdx 5442 SSE41 |
|
SkipMPEG hack., Runs at full speed., IPU videos freeze. | |
PAL | Windows |
|
1.1.svn5852 | GSDX |
|
USA v02.20(10/02/2006), light game for any cpu/gpu | |
NTSC | Windows 11 |
|
1.1.svn5852 | Core | Core | The game works flawlessly and is quite light. Native 60 fps gameplay, at least in areas where the game can handle it. |
Known Issues
Dithering pattern discrepancy
- Type: Note (not an issue)
- Description: When comparing software rendering to hardware rendering, one will notice that the dithering pattern doesn't match up between the two. This is, in fact, a blending effect.
- Workaround: The game requires the blending accuracy to be cranked up to "Maximum" in order to emulate the dithering pattern properly. If upscaling, make sure the Dithering option is set to "Scaled" otherwise it still won't match up.