Talk:SoulCalibur III: Difference between revisions

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(Soul Calibur III Align Sprite HW Hack)
 
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The newest PCSX2 developer build includes a hardware hack called "Align Sprite" that completely fixes the thin vertical line issue that occurs at resolutions with height/width over 1260. Would it be possible to add that advice to the Soul Calibur III wiki page? It took me a great deal of forum searching to find it, as of right now almost every poster asking about the verticle line issue is simply told to use a res less than 1260, but SC3 looks incredible at higher resolutions so it'd be great to add that advice. Also, it applies to other Namco games as well.
 
The newest PCSX2 developer build includes a hardware hack called "Align Sprite" that completely fixes the thin vertical line issue that occurs at resolutions with height/width over 1260. Would it be possible to add that advice to the Soul Calibur III wiki page? It took me a great deal of forum searching to find it, as of right now almost every poster asking about the verticle line issue is simply told to use a res less than 1260, but SC3 looks incredible at higher resolutions so it'd be great to add that advice. Also, it applies to other Namco games as well.
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:Don't be shy, please add it on the page yourself :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:33, 9 December 2015 (UTC)

Revision as of 06:33, 9 December 2015

The newest PCSX2 developer build includes a hardware hack called "Align Sprite" that completely fixes the thin vertical line issue that occurs at resolutions with height/width over 1260. Would it be possible to add that advice to the Soul Calibur III wiki page? It took me a great deal of forum searching to find it, as of right now almost every poster asking about the verticle line issue is simply told to use a res less than 1260, but SC3 looks incredible at higher resolutions so it'd be great to add that advice. Also, it applies to other Namco games as well.

Don't be shy, please add it on the page yourself :) --Ngng (talk) 06:33, 9 December 2015 (UTC)