Talk:Shadow of the Colossus

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Performance on more powerful hardware

CPU: Intel Core [email protected] GPU: AMD Radeon HD6850 1GB @960/1200MHz

While using the Progressive scan and 16:9 options in-game and setting the internal resolution in GSDx (DX11) to 1920x1080, the game runs at 40 to 60fps without speedhacks, but with significant microstuttering.

Performance on more powerful hardware

CPU: Core i5 3570K GPU: Nvidia GTX 670

using hardware mode DX11 with half pixel and Aggressive CRC, and DISABLING ALL SPEED HACKS (this one is important as speed hacks were giving me major slow downs!) makes the game just perfect, i don't think sony could have done better than this if they remade the whole thing in HD..oh wait..they did :D still, pretty impressive results non the less.

Performance on mid-high range hardware

CPU: AMD FX-4100 @ 3.6 GHz GPU: AMD Radeon HD 7770 1GB

DX11 Hardware; 3x native, progressive scan, texture filtering, half pixel and Agressive CRC; all "recommended" speedhacks except MVTU; VU Stealing set to 2. VU Stealing gives a HUGE performance boost, but putting it on full makes the graphics slightly choppier. The EE Cyclerate hack gives a noticeable speed boost, but with a large drop in framerate.

Excellent CPU performance; the actual processing always runs full speed, no notable glitches after 3 hours of gameplay. Graphics performance could be better, but it does not affect immersion. Runs at 30-60 FPS while walking and 20-30 FPS during battles, which appears to be what an actual PS2 does.

With no hacks enabled, the game runs at about 50% speed and displays every frame; with the hacks above, it runs at 100+% and displays about 30 FPS; with all hacks, it can reach close to 200% but the apparent framerate drops to 10 FPS or below.

Too many serial for NTSC-J

Do you think there are too many serial? Shall we leave them? --CloudUchiha (Talk) 20:56, 1 February 2015 (BST)

I don't think it's that many... --Ngng (talk) 05:58, 2 February 2015 (UTC)
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