Talk:Drakan: The Ancients' Gates: Difference between revisions
Talk:Drakan: The Ancients' Gates (view source)
Revision as of 22:59, 7 January 2018
, 7 January 2018→About the issue "Light effects visible through solid geometry": new section
mNo edit summary |
|||
Line 84: | Line 84: | ||
:That is quite possible. I tested the game in 2009 (and those revisions were prone to hang with it); there were millions of changes after that. Please update the issue accordingly because you obviously know more about it now than I do :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:10, 23 December 2016 (UTC) | :That is quite possible. I tested the game in 2009 (and those revisions were prone to hang with it); there were millions of changes after that. Please update the issue accordingly because you obviously know more about it now than I do :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:10, 23 December 2016 (UTC) | ||
== About the issue "Light effects visible through solid geometry" == | |||
Someone should retest for the issue in the NTSC-U release and mark it as solved if the regression has been fixed for that release too. I no longer have that copy so I cannot test it. To reproduce the issue go the tent after you've started a new game and look towards the mountain using the OpenGL renderer. If you can see the sunlight lens flare through the mountain then the issue still exists. --[[User:Vibhor|Vibhor]] ([[User talk:Vibhor|talk]]) 22:59, 7 January 2018 (GMT) |