Difference between revisions of "Talk:Castlevania: Curse of Darkness"

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Shadows and Darkness Issues
 
Shadows and Darkness Issues
 
Shadows show incorrectly or just cause darkness issues.
 
Shadows show incorrectly or just cause darkness issues.
Solution: Only software mode in GSdx (F9) shows them right. The darkness issues they cause with hardware mode are fixed since GSdx r4600. - [[User:Deoxy Starchaser|Deoxy Starchader]] 20:15, November 18, 2012 (UTC+1)
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Solution: Only software mode in GSdx (F9) shows them right. The darkness issues they cause with hardware mode are fixed since GSdx r4600. - [[User:Deoxy Starchaser|Deoxy Starchaser]] 20:15, November 18, 2012 (UTC+1)

Revision as of 19:15, 18 November 2012

Just wanted to confirm playability for laptops. Using PCSX2 0.9.8.3876m(svn); gsdx-sse4-r3878, lilypad-r3878 (usb analog pad), spu2-x-r3878. Running a stock Lenovo Ideapad Y560 laptop (win7 x64, i7-720 1.6GHz @ 6GB RAM, HD 5730 @ 1GB DDR3). Yes, it's a full 2GHz slower than the test machine on the spec page and it's a mobility video card to boot (still a DX11 card though), but it runs at full 60fps although there are the occasional 45+ fps slowdowns in certain crowded areas. The comment to set VUs Clamping to None is correct, otherwise the wind blowing around Hector at the start of the game isn't transparent and obscures most of the screen.

Gah, forgot to sign my previous post. Anyway, just chimed in to say I completed the entire game and started Crazy Mode so yeah, the game is fully playable right to the credits. - Trucidation 14:00, December 12, 2010 (UTC)

Some old info: PCSX2 version: 0.9.8 Graphics by GSDX: r4600 Sound by SPU2-X: r4600 Pad plugin is LilyPad: r4510 BIOS version: USA v2.00

CPU: Intel C2D e8400 OC 3.6Ghz GPU: nVidia GeForce 260GTX

SPS (Spikey Polygon Syndrome) Depending on the camera some polygons cover the whole screen. Solution: Set VUs Clamping mode to "None" and use DX10 mode for correct graphics in hardware mode.

Shadows and Darkness Issues Shadows show incorrectly or just cause darkness issues. Solution: Only software mode in GSdx (F9) shows them right. The darkness issues they cause with hardware mode are fixed since GSdx r4600. - Deoxy Starchaser 20:15, November 18, 2012 (UTC+1)