Tales of the Abyss: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (Actually just going to leave the patched GSdx as best workaround. Easiest and fastest method.)
Line 109: Line 109:
|Description=If you use a higher resolution than native "ghost" effect will occur
|Description=If you use a higher resolution than native "ghost" effect will occur
|Workaround=(Option 3 recommended)<br/>
|Workaround=(Option 3 recommended)<br/>
** '''Option 1:''' Enable Hardware Hacks, use TC Offset: 450X, 350Y (For Custom Res of 1920x1080)
** Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
** '''Option 2:''' Enable Hardware Hacks, set Skipdraw 1. When you use this method, you'll have to use Shade Boost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.
** '''Option 3:''' Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable <code>Half-Pixel Offset</code>. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
}}
}}



Revision as of 16:32, 25 March 2015

Tales of the Abyss

Tales of The Abyss NTSC Cover Art
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7 045D77E9 (Undub Patch)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25586
Release date: December 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco (Tales Studio)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 78/100
Game description: Taking place in a fantasy world, the story focuses on Luke fon Fabre, a young swordsman whose pampered life turns upside down when he unwittingly becomes the target of a military-religious organization known as the Order of Lorelei, who believe him to be the key to an ancient prophecy. Together with his companions, Luke attempts to discover the truth and significance of his own birth, as well as unravel the mystery of The Score, the prophesy that has bound humanity's actions for thousands of years.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Quad at 2200 mhz
  • NVIDIA 8800 GT
1888 GSDX 1763
  • SPU2-X 1.2.0
  • Lilypad (r1388)0.10.0
x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. KabooZ
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-704 (GIT)
  • GSdx 1.3.0-704 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
    • FPS: 60/60
  • SPU2-X 1.3.0-704
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Aside from the ghosting issues that this game has, it does run amazingly well. Ghosting issue can be somewhat fixed by using some of the methods found below. Personally I used the Skipdraw + Shadeboost combination to get around it. Ryudo


Trivia

  • To allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad ((r4510)0.10.0 and up) plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
  • If the game fails to load any area, effectively trapping you in maybe one or two areas that you can access, it's due to patching error in the ISO. Very common with undubs.

Known Issues

Ghosting at higher resolution

  • Status: Active
  • Type: Minor
  • Description: If you use a higher resolution than native "ghost" effect will occur
  • Workaround: (Option 3 recommended)
    • Download a patched GSdx. After you have set it as your active plugin, you have to Enable Hardware Hacks, and then enable Half-Pixel Offset. Use Native x2,3,4,5,6 or higher if you like. Don't use custom resolutions or the patch will not work. You can find the patch here. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)

Screenshots

Public compatibility forum links