Tales of the Abyss: Difference between revisions

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{{infobox
{{infobox
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|caption          = NTSC-U Boxart
|caption          = Tales of The Abyss NTSC Cover Art
|developer        = [[Namco|Namco (Tales Studio)]]
|developer        = [[Namco|Namco (Tales Studio)]]
|genre            = RPG Fighting Minigames
|genre            = RPG
|gameinfo          = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
|gameinfo          = Taking place in a fantasy world, the story focuses on Luke fon Fabre, a young swordsman whose pampered life turns upside down when he unwittingly becomes the target of a military-religious organization known as the Order of Lorelei, who believe him to be the key to an ancient prophecy. Together with his companions, Luke attempts to discover the truth and significance of his own birth, as well as unravel the mystery of The Score, the prophesy that has bound humanity's actions for thousands of years.
|wikipedia        = [http://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]
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|Comments=x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
|Comments=x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
|Tester=KabooZ
|Tester=KabooZ
}}
{{TestingEntry
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|CPU=
ASUS MAXIMUS VI HERO
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
*6GB DDR3-1333
|Revision=
* 1.3.0-704 (GIT)
|Graphics=
* GSdx 1.3.0-704 0.1.16 SSE4
** Renderer: D3D11 HW
** Internal Res: 2560x1440
** Enable FXAA: ON
|Sound=
* SPU2-X 1.3.0-704
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Aside from the ghosting issues that this game has, it does run amazingly well. Ghosting issue can be somewhat fixed by using some of the methods found below. Personally I used the Skipdraw + Shadeboost combination to get around it.
|Tester=Ryudo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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*To allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad ((r4510)0.10.0 and up) plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
*To allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad ((r4510)0.10.0 and up) plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Ghosting at higher resolution
|IssueName=Ghosting at higher resolution

Revision as of 06:18, 27 November 2014

Tales of the Abyss

Tales of The Abyss NTSC Cover Art
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7, 045D77E9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco (Tales Studio)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 78/100
Game description: Taking place in a fantasy world, the story focuses on Luke fon Fabre, a young swordsman whose pampered life turns upside down when he unwittingly becomes the target of a military-religious organization known as the Order of Lorelei, who believe him to be the key to an ancient prophecy. Together with his companions, Luke attempts to discover the truth and significance of his own birth, as well as unravel the mystery of The Score, the prophesy that has bound humanity's actions for thousands of years.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Quad at 2200 mhz
  • NVIDIA 8800 GT
1888 GSDX 1763
  • SPU2-X 1.2.0
  • Lilypad (r1388)0.10.0
x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. KabooZ
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-704 (GIT)
  • GSdx 1.3.0-704 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-704
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Aside from the ghosting issues that this game has, it does run amazingly well. Ghosting issue can be somewhat fixed by using some of the methods found below. Personally I used the Skipdraw + Shadeboost combination to get around it. Ryudo


Trivia

  • To allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad ((r4510)0.10.0 and up) plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.


Known Issues

Ghosting at higher resolution

  • Status: Active
  • Type: Minor
  • Description: If you use a higher resolution than native "ghost" effect will occur
  • Workaround: If you use a higher resolution than native add pixoff_x=-8, pixoff_y=-8 to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
  • Alternatively: A TotA-specific build of GSDX also fixed this.
  • Alternatively: If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.
  • Alternatively: As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
  • Alternatively: As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
Note: When you set Skipdraw to 1, you'll have to use Shadeboost and increase the Brightness to max. Because you'll lose the bloom entirely in the game, causing things to become darker.;