Difference between revisions of "Tales of the Abyss"

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{{infobox
 
 
 
 
{{infobox game
 
 
|image            = TotAfrontbox.jpg
 
|image            = TotAfrontbox.jpg
|caption          = NTSC-U Boxart
+
|caption          =  
|developer        = Namco (Tales Studio)
+
|developer        = [[Namco]]
|genre            = RPG Fighting Minigames
+
|publisher        = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)
|gameinfo          = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
+
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
+
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]
+
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewscore      = 78/100
+
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
 +
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
 +
<!-- General props -->
 +
|numberofplayers  = 4
 +
|multitap          = 1
 +
|widescreenpatch  = 1
 +
|na_rating        = T
 +
|na_rating_text    = Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes
 +
|japan_rating      = A
 +
<!-- Language props -->
 +
|japanese          = SCAJ-20163 & SLPS-25586 & SLPS-73252
 +
|english          = SLUS-21386
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
 
|serialsNTSCU      = SLUS-21386
 
|serialsNTSCU      = SLUS-21386
|CRCsNTSCU        = 14FE77F7, 045D77E9
+
|CRCsNTSCU        = 14FE77F7<br />045D77E9 <small>(Undub Patch)</small>
 
|releasedateNTSCU  = October 10, 2006
 
|releasedateNTSCU  = October 10, 2006
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
 
|linuxstatusNTSCU  =
 
|linuxstatusNTSCU  =
 
|macstatusNTSCU    =
 
|macstatusNTSCU    =
<!-- PAL props -->
 
|PAL              = 0
 
|serialsPAL        =
 
|CRCsPAL          =
 
|releasedatePAL    =
 
|statusPAL        =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      =
+
|serialsNTSCJ      = SLPS-25586<br />SCAJ-20163<br />SLPS-73252 <small>(PlayStation 2 the Best)</small>
 
|CRCsNTSCJ        =
 
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 15, 2005  
+
|releasedateNTSCJ  = December 15, 2005<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />2005 <small>(Asia)</small>
 
|statusNTSCJ      =
 
|statusNTSCJ      =
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
<!-- Windows specs -->
+
}}
|pcsx2ver          = 1888
+
 
|gsname            = GSDX
+
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = 1763
+
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
+
{{TestingEntry
|soundver          = 1.2.0
+
|Status=2
|padname          = Lilypad
+
|Region=NTSC-U
|padver            = (r1388)0.10.0
+
|OS=?
|dvdplugname      = Linuz Iso CDVD
+
|CPU=Intel Core2 Quad @ 2.20 GHz
|dvdplugver        = 0.9.0
+
|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|biosver          =  
+
|Revision=pre-0.9.7 Beta (r1888)
|fpsinfo          =
+
<spoiler show="Settings" hide="Hide">
|comment          =The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
+
* Speed Hacks:
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
+
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate
 +
** INTC Sync Hack
 +
** IOP x2 Cycle Rate
 +
** Idle Loop
 +
</spoiler>
 +
|Graphics=GSdx (r1763)
 +
|Sound=
 +
* SPU2-X 1.2.0
 +
* LilyPad 0.10.0 (r1388)
 +
|Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
 +
|Tester=KabooZ
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7 Ultimate x64 (SP1)
 +
|CPU=
 +
Intel Core i5-4670K @ 3.40 GHz
 +
|GPU=AMD Radeon R9 280 @ 3 GB
 +
|Revision=1.5.0 (dev-2000 g92aa270)
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** EE Cyclerate: 0
 +
** VU Cycle Stealing: 0
 +
** mVU Flag Hack: Enabled
 +
** MTVU: Enabled
 +
</spoiler>
 +
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
* Internal Resolution: 4x Native
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic Filtering: 16x
 +
* Hardware Hacks:
 +
** ToA Ghost Fix
 +
* Shader Configuration:
 +
** FXAA: Enabled
 +
** Shadeboost: Enabled
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
 +
|Tester=Ryudo
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 x64
 +
|CPU=
 +
Intel Core i7-4770K @ 3.40 GHz
 +
|GPU=Nvidia Geforce GTX 660 @ 2 GB
 +
|Revision=1.5.0 (dev-2175 g420f11161)
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** EE Cyclerate: 0
 +
** VU Cycle Stealing: 0
 +
** mVU Flag Hack: Enabled
 +
** MTVU: Enabled
 +
</spoiler>
 +
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
* Internal Resolution: 4x Native
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic Filtering: 16x
 +
* Hardware Hacks:
 +
** Alpha
 +
** ToA Ghost Fix
 +
* Shader Configuration:
 +
** FXAA: Enabled
 +
** Shadeboost: Enabled
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas
 +
|Tester=Soichiro
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 Pro x64
 +
|CPU=
 +
AMD Ryzen 7 2700X
 +
|GPU=Nvidia Geforce GTX 1080 @ 8 GB
 +
|Revision=1.6.0-20200506140834 (07-05-2020)
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** INTC sping detection
 +
** Wait loop detection
 +
** mVU Flag hack
 +
** MTVU
 +
</spoiler>
 +
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL(Hardware)
 +
* Large Framebuffer
 +
* Internal Resolution: (12x) 6144x5376
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic filtering 16x
 +
* Mipmapping (Ins) Full (slow)
 +
* CRC Hack level Aggressive
 +
* DATE Accuracy Full (slow)
 +
* Blending accuracy high
 +
* Hardware Hacks:
 +
** Preload Frame Data
 +
** Trillinear Filtering: Ultra/slow
 +
** Align Sprite
 +
** Merge Sprite
 +
** Half pixel offset: Special (texture)
 +
** Round sprite: full
 +
* Shader Configuration:
 +
** Texture Filtering of Display: disabled
 +
** FXAA: Enabled
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments= game 100ish %ed , 1 game breaking issue as noted below
 +
|Tester=aRciii
 +
}}
 +
{{TestingFooter}}
  
* If you use a higher resolution than native add
 
<pre>pixoff_x=-8
 
pixoff_y=-8</pre>
 
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
 
  
Obs: If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.
+
<!--
 +
{{TestingHeader|OS=Linux}}
 +
{{TestingEntry
 +
|Status=?
 +
|Region=?
 +
|OS=?
 +
|CPU=?
 +
|GPU=?
 +
|Revision=?
 +
|Graphics=?
 +
|Sound=?
 +
|Comments=?
 +
|Tester=?
 +
}}
 +
{{TestingFooter}}
 +
-->
  
As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
 
  
---
+
== Trivia ==
 +
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
  
'''UPDATE:'''
+
== Some settings information ==
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
+
==== Which hardware renderer to use? ====
<!-- Linux specs -->
+
* Direct3D 11
|linuxpcsx2ver    =
+
** Faster (uses less GPU) of the two
|linuxgsname      =
+
** Simpler to operate (less options to mess with)
|linuxgsver        =
+
* OpenGL
|linuxsoundname    =
+
** Seems to be more stable/accurate (less frame drops / stutter)
|linuxsoundver    =
+
** More options to help defer GPU resources if Vram is limited
|linuxpadname      =
+
==== Options that have the largest impact on visual quality ====
|linuxpadver      =
+
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
|linuxdvdplugname =
+
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
|linuxdvdplugver  =
+
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)
|linuxbiosver      =
+
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)
|linuxhacks        =
+
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary
|linuxfpsinfo      =
+
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
|linuxcomment      =
+
==== Other graphical notes ====
<!-- Minimal PC specs -->
+
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it
|cputype          = or any Core2Quad at 2200 mhz
+
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen 
|gputype          = NVIDIA 8800 GT
+
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
|pccomment        = If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
+
   
 +
== Known Issues ==
 +
{{Issue
 +
|IssueName=Ghosting at non-native resolutions.
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
 +
|Workaround=A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
 +
* '''Note:''' The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.
 +
* '''Workaround Update:''' Old workaround saved for postatirty and clarity, but new link for the files is contained within the thread: [https://www.reddit.com/r/PCSX2/comments/9vau9o/tales_of_the_abyss_upscaling_ghosting_fix/ here], however if you read the comments the ghosting issue should be fixed in developments >1.5.0, but if you still have ghosting then you can manually force the said fix without the files using the graphics plugin setting > advanced settings and hacks > half pixel offset:: (normal (vertex)) and setting the internal resolution to anything not native (it is not recommended to use custom resolutions) as thats what causes the ghosting :P.
 
}}
 
}}
 +
 +
{{Issue
 +
|IssueName=Vertical and horizontal lines.
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description= When upscaling you could see black lines forming in rectangle form.
 +
|Workaround= Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.
 +
}}
 +
 +
{{Issue
 +
|IssueName= Teleporter miscalculation causing a soft lock
 +
|IsFixed=0
 +
|IssueLevel=1
 +
|Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
 +
|Workaround= None. save frequently (as you should)
 +
}}
 +
 +
== Gameplay Screenshots ==
 +
<spoiler show="Show images" hide="Hide images">
 +
<gallery widths="350px" heights="200px">
 +
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
 +
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center>
 +
Tales of the Abyss - Gameplay 01.jpeg
 +
Tales of The Abyss - Gameplay 02.jpg
 +
Tales of The Abyss - Gameplay 03.jpg
 +
Tales of The Abyss 4K - Daath.jpg
 +
Tales of The Abyss 4K - Victory.jpg
 +
Tales_of_the_Abyss_Forum_1.jpg
 +
Tales_of_the_Abyss_Forum_2.jpg
 +
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center>
 +
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center>
 +
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
 +
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
 +
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
 +
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
 +
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
 +
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
 +
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
 +
</gallery>
 +
</spoiler>
 +
 +
 +
{{Tales series}}
 +
 +
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]
 +
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}

Latest revision as of 13:26, 28 July 2021

Tales of the Abyss
TotAfrontbox.jpg
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes)
Game supports multi-tap
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLUS-21386
Japanese: SCAJ-20163 & SLPS-25586 & SLPS-73252
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7
045D77E9 (Undub Patch)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25586
SCAJ-20163
SLPS-73252 (PlayStation 2 the Best)
Release date: December 15, 2005
June 28, 2007 (PlayStation 2 the Best)
2005 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Quad @ 2.20 GHz
  • NVIDIA GeForce 8800 GT @ 512 MB
pre-0.9.7 Beta (r1888)
GSdx (r1763)
  • SPU2-X 1.2.0
  • LilyPad 0.10.0 (r1388)
FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. KabooZ
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-2000 g92aa270)
GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. Ryudo
NTSC-U Windows 10 x64
  • Intel Core i7-4770K @ 3.40 GHz
  • Nvidia Geforce GTX 660 @ 2 GB
1.5.0 (dev-2175 g420f11161)
GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas Soichiro
NTSC-U Windows 10 Pro x64
  • AMD Ryzen 7 2700X
  • Nvidia Geforce GTX 1080 @ 8 GB
1.6.0-20200506140834 (07-05-2020)
GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
game 100ish %ed , 1 game breaking issue as noted below aRciii



Trivia

  • Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)

Some settings information

Which hardware renderer to use?

  • Direct3D 11
    • Faster (uses less GPU) of the two
    • Simpler to operate (less options to mess with)
  • OpenGL
    • Seems to be more stable/accurate (less frame drops / stutter)
    • More options to help defer GPU resources if Vram is limited

Options that have the largest impact on visual quality

  • Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
  • Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
    • Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)
    • Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)
  • FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary
  • Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)

Other graphical notes

  • Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it
  • The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen
  • Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)

Known Issues

Ghosting at non-native resolutions.

  • Status: Active
  • Type: Minor
  • Description: If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
  • Workaround: A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx here. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
  • Note: The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.
  • Workaround Update: Old workaround saved for postatirty and clarity, but new link for the files is contained within the thread: here, however if you read the comments the ghosting issue should be fixed in developments >1.5.0, but if you still have ghosting then you can manually force the said fix without the files using the graphics plugin setting > advanced settings and hacks > half pixel offset:: (normal (vertex)) and setting the internal resolution to anything not native (it is not recommended to use custom resolutions) as thats what causes the ghosting :P.

Vertical and horizontal lines.

  • Status: Active
  • Type: Minor
  • Description: When upscaling you could see black lines forming in rectangle form.
  • Workaround: Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.

Teleporter miscalculation causing a soft lock

  • Status: Active
  • Type: Serious
  • Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
  • Workaround: None. save frequently (as you should)

Gameplay Screenshots


Public compatibility forum links