Tales of the Abyss: Difference between revisions
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{{infobox game | |||
{{infobox game | |||
|image = TotAfrontbox.jpg | |image = TotAfrontbox.jpg | ||
|caption = | |caption = | ||
|developer = Namco (Tales Studio) | |developer = Namco (Tales Studio) | ||
|genre = RPG Fighting Minigames | |genre = RPG Fighting Minigames | ||
|gameinfo = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed | |||
|wikipedia = http://en.wikipedia.org/wiki/Tales_of_the_Abyss | |wikipedia = http://en.wikipedia.org/wiki/Tales_of_the_Abyss | ||
| | |reviewlinks = | ||
|reviewscore = | |||
<!-- NTSC-U props --> | |||
|NTSCU = 1 | |||
|serialsNTSCU = | |||
|CRCsNTSCU = | |||
|releasedateNTSCU = October, 10 2006 | |||
|statusNTSCU = 2 | |||
|linuxstatusNTSCU = | |||
|macstatusNTSCU = | |||
<!-- PAL props --> | |||
|PAL = 1 | |||
|serialsPAL = | |||
|CRCsPAL = | |||
|releasedatePAL = | |||
|statusPAL = | |||
|linuxstatusPAL = | |||
|macstatusPAL = | |||
<!-- NTSC-J props --> | |||
|NTSCJ = 1 | |||
|serialsNTSCJ = | |||
|CRCsNTSCJ = | |||
|releasedateNTSCJ = | |||
|statusNTSCJ = | |||
|linuxstatusNTSCJ = | |||
|macstatusNTSCJ = | |||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = 1888 | |pcsx2ver = 1888 | ||
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|hacks = x1.5, INTC Sync, IOP 2x, idle loop | |hacks = x1.5, INTC Sync, IOP 2x, idle loop | ||
|fpsinfo = 55 - 60 (capped) | |fpsinfo = 55 - 60 (capped) | ||
|comment = If you use a higher resolution than native add pixoff_x=-8 | |comment = | ||
pixoff_y=-8 | * If you use a higher resolution than native add | ||
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15). Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles. | <pre>pixoff_x=-8 | ||
pixoff_y=-8</pre> | |||
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15). | |||
* Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = |
Revision as of 11:47, 23 September 2009
Developer(s): Namco (Tales Studio)
Genre: RPG Fighting Minigames
Wikipedia: http://en.wikipedia.org/wiki/Tales_of_the_Abyss
Game description: J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
Test configuration on Windows:
PCSX2 version: | 1888 |
Graphics by GSDX: | 1763 |
Sound by SPU2-X: | 1.2.0 |
Pad plugin is Lilypad: | (r1388)0.10.0 |
DVD plugin is Linuz Iso CDVD: | 0.9.0 |
Comments:
- If you use a higher resolution than native add
pixoff_x=-8 pixoff_y=-8
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
- Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles.
Hack comments: x1.5, INTC Sync, IOP 2x, idle loop
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | or any Core2Quad at 2200 mhz |
GPU: | NVIDIA 8800 GT |