Tales of the Abyss: Difference between revisions

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{{info-stub}}
{{info-stub}}


{{infobox game old
 
|region            = NTSC
{{infobox game
|serial            =
|CRC              =
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|releasedate      = October, 10 2006
|caption          =
|caption          =
|status            = 2
|linuxstatus      =
|macstatus        =
<!-- Use only once per game -->
|developer        = Namco (Tales Studio)
|developer        = Namco (Tales Studio)
|genre            = RPG Fighting Minigames
|genre            = RPG Fighting Minigames
|gameinfo          = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
|wikipedia        = http://en.wikipedia.org/wiki/Tales_of_the_Abyss
|wikipedia        = http://en.wikipedia.org/wiki/Tales_of_the_Abyss
|gameinfo          = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
|reviewlinks      =
|reviewscore      =
<!-- NTSC-U props -->
|NTSCU            = 1
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  = October, 10 2006
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 1888
|pcsx2ver          = 1888
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|hacks            = x1.5, INTC Sync, IOP 2x, idle loop
|hacks            = x1.5, INTC Sync, IOP 2x, idle loop
|fpsinfo          = 55 - 60 (capped)
|fpsinfo          = 55 - 60 (capped)
|comment          = If you use a higher resolution than native add pixoff_x=-8
|comment          =
pixoff_y=-8
* If you use a higher resolution than native add  
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15). Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles.
<pre>pixoff_x=-8
pixoff_y=-8</pre>
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).  
* Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =

Revision as of 11:47, 23 September 2009


Tales of the Abyss

Region NTSC-U:
Release date: October, 10 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco (Tales Studio)
Genre: RPG Fighting Minigames
Wikipedia: http://en.wikipedia.org/wiki/Tales_of_the_Abyss
Game description: J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed

Test configuration on Windows:

PCSX2 version: 1888
Graphics by GSDX: 1763
Sound by SPU2-X: 1.2.0
Pad plugin is Lilypad: (r1388)0.10.0
DVD plugin is Linuz Iso CDVD: 0.9.0

Comments:

  • If you use a higher resolution than native add
pixoff_x=-8
pixoff_y=-8

to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).

  • Warning: All the cycle modifying speedhacks (sync hacks) have a high probability of breaking the game, it may loose music and crash in battles.

Hack comments: x1.5, INTC Sync, IOP 2x, idle loop

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: or any Core2Quad at 2200 mhz
GPU: NVIDIA 8800 GT