Tales of the Abyss: Difference between revisions

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m (Corrected a trivia line... personally I have yet to see this happen for myself. And I'm using the undub version as well. Leaving the line there just in case anyway.)
m (Fixed resolution in my test case. Oops.)
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* ToTA GSdx32 (03012015)-SSE4
* ToTA GSdx32 (03012015)-SSE4
** D3D11 Hardware
** D3D11 Hardware
** Resolution: 2560x1440
** Resolution: 5x Native
** Enable FXAA: ON
** Enable FXAA: ON
** FPS: 60/60
** FPS: 60/60

Revision as of 12:11, 23 April 2015

Tales of the Abyss

Tales of The Abyss NTSC Cover Art
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7 045D77E9 (Undub Patch)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25586
Release date: December 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco (Tales Studio)
Publisher(s): Namco Bandai
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 78/100
Game description: Taking place in a fantasy world, the story focuses on Luke fon Fabre, a young swordsman whose pampered life turns upside down when he unwittingly becomes the target of a military-religious organization known as the Order of Lorelei, who believe him to be the key to an ancient prophecy. Together with his companions, Luke attempts to discover the truth and significance of his own birth, as well as unravel the mystery of The Score, the prophesy that has bound humanity's actions for thousands of years.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Quad at 2200 mhz
  • NVIDIA 8800 GT
1888 GSDX 1763
  • SPU2-X 1.2.0
  • Lilypad (r1388)0.10.0
x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. KabooZ
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.1-20 (GIT)

  • Speedhacks:
    • EEC: 1 & VUCS: 0
    • mVU Flag: ON
    • MTVU: ON

  • ToTA GSdx32 (03012015)-SSE4
    • D3D11 Hardware
    • Resolution: 5x Native
    • Enable FXAA: ON
    • FPS: 60/60
  • SPU2-X 1.3.1-20
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, With the new GSdx patch for the ghosting glitch, this game is running perfectly now. With 5x scaling the game looks awesome and I no longer have ghosting issues. Ryudo


Trivia

  • To make use of 3 and 4 player support you have to enable Multitap for Port 2 under LilyPad's options.
The controls will then be as follows: 1 = Player 1, 2A = Player 2, 2B = Player 3, 2C = Player 4.
  • If the game fails to load any area, effectively trapping you in maybe one or two areas that you can access, it's due to a patching error in the ISO. This can be the case with the undub version if the patch is not applied correctly, or if the ISO was already ripped incorrectly from the original disc.

Known Issues

Ghosting at non-native resolutions.

  • Status: Active
  • Type: Minor
  • Description: If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
  • Workaround:
A patched GSdx has been made available to fix this issue. After you set this GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "Half-Pixel Offset" hack. Use Native Scaling x2,3,4,5,6 or higher. Don't use custom resolutions or the patch will not work. You can find the patch here. (Latest GSdx version of the patch is March 1, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)

Screenshots

Public compatibility forum links