Tales of the Abyss: Difference between revisions

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{{infobox
 
 
{{infobox game
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1888
 
|gsname            = GSDX
[[Category:Temp - unverified automatically converted pages]]
|gsver            = 1763
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = 1.2.0
{{TestingEntry
|padname          = Lilypad
|Status=?
|padver            = (r1388)0.10.0
|Region=?
|dvdplugname      = Linuz Iso CDVD
|OS=?
|dvdplugver        = 0.9.0
|CPU=or any Core2Quad at 2200 mhz
|biosver          =
|GPU=NVIDIA 8800 GT
|fpsinfo          =
|Revision=1888
|comment          =The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
|Graphics=GSDX 1763
|Sound=
* SPU2-X 1.2.0
* Lilypad (r1388)0.10.0
|Comments=The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.


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'''UPDATE:'''
'''UPDATE:'''
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution., If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
<!-- Linux specs -->
|Tester=?
|linuxpcsx2ver    =
}}
|linuxgsname      =
{{TestingFooter}}
|linuxgsver        =
 
|linuxsoundname    =
<!--
|linuxsoundver    =
{{TestingHeader|OS=Linux}}
|linuxpadname      =
{{TestingEntry
|linuxpadver      =
|Status=?
|linuxdvdplugname  =
|Region=?
|linuxdvdplugver  =
|OS=?
|linuxbiosver      =
|CPU=?
|linuxhacks        =
|GPU=?
|linuxfpsinfo      =
|Revision=?
|linuxcomment      =
|Graphics=?
<!-- Minimal PC specs -->
|Sound=?
|cputype          = or any Core2Quad at 2200 mhz
|Comments=?
|gputype          = NVIDIA 8800 GT
|Tester=?
|pccomment        = If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
}}
{{TestingFooter}}
-->
 
 
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
 
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
}}
-->

Revision as of 06:26, 14 August 2014

Tales of the Abyss

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7, 045D77E9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco (Tales Studio)
Genre: RPG Fighting Minigames
Wikipedia: Link
Game review links: Metacritic
Game review score: 78/100
Game description: J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • or any Core2Quad at 2200 mhz
  • NVIDIA 8800 GT
1888 GSDX 1763
  • SPU2-X 1.2.0
  • Lilypad (r1388)0.10.0
The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.

You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.

• If you use a higher resolution than native add

to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15). A TotA-specific build of GSDX also fixed this.

Obs: If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.

As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)

---

UPDATE: As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution., If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.

?