Tales of Symphonia: Difference between revisions
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|caption = | |caption = | ||
|developer = Namco | |developer = Namco | ||
|publisher = Namco | |publisher = [[Namco]] | ||
|genre = RPG | |genre = RPG | ||
|gameinfo = For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment. You actually are in more control over the battles than ever before thanks to the added number of strategic options you have. You can set the AI characters to behave in very specific ways, determining when and how often they use skills, how they move and how they attack enemies. <br> | |gameinfo = In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance.<br /> | ||
For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment. You actually are in more control over the battles than ever before thanks to the added number of strategic options you have. You can set the AI characters to behave in very specific ways, determining when and how often they use skills, how they move and how they attack enemies. <br> | |||
This version has additional content not available in the original Gamecube release. | This version has additional content not available in the original Gamecube release. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Tales_of_Symphonia Link] | |wikipedia = [http://en.wikipedia.org/wiki/Tales_of_Symphonia Link] | ||
| | |gamefaqslink = [http://www.gamefaqs.com/ps2/920235-tales-of-symphonia Link] | ||
| | |widescreenpatch = 1 | ||
|japan_rating = A | |||
|japanese = SLPS-25400 & SLPS-73217 | |||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25400 | |serialsNTSCJ = SLPS-25400<br />SCAJ-20102<br />SLPS-73217 <small>(PlayStation 2 the Best)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = September 22, 2004 | |releasedateNTSCJ = September 22, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />2004 <small>(Asia)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu. | |Comments=USA v02.20(10/02/2006), light game for any cpu/gpu. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=i5 4690 | |||
|GPU=Nvidia Geforce 750ti | |||
|Revision=v1.5.0-dev-602 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
|Comments=USA v02.00(14/06/2004), Game works fine, needs the Sprite Alignment hack for Namco games to fix the horizontal lines artifact with upscaling. Music and VA is muted and choppy-sounding. | |||
|Tester=Dobbs | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | |||
* Original names: '''テイルズ オブ シンフォニア''' (SLPS-25400) & (SLPS-73217) | |||
Revision as of 17:32, 19 November 2016
Developer(s): Namco
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game description: In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance.
For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment. You actually are in more control over the battles than ever before thanks to the added number of strategic options you have. You can set the AI characters to behave in very specific ways, determining when and how often they use skills, how they move and how they attack enemies.
This version has additional content not available in the original Gamecube release.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.1.svn5814 | GSDX |
|
USA v02.20(10/02/2006), light game for any cpu/gpu. | |
NTSC-J | Windows |
|
v1.5.0-dev-602 | GSDX |
|
USA v02.00(14/06/2004), Game works fine, needs the Sprite Alignment hack for Namco games to fix the horizontal lines artifact with upscaling. Music and VA is muted and choppy-sounding. | Dobbs |
Trivia
- Original names: テイルズ オブ シンフォニア (SLPS-25400) & (SLPS-73217)
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