Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime: Difference between revisions

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{{infobox
{{infobox
|image            =
|image            = Cover_Taiko_no_Tatsujin_Atsumare!_Matsuri_da!!_Yondaime.jpg
|caption          =
|caption          =
|name              = Taiko no Tatsujin: Atsumare! Matsuri da! Yondaime
|name              = Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime
|developer        = Namco
|developer        = Namco
|publisher        = [[Namco]]
|genre            = Music
|genre            = Music
|gameinfo          =
|gameinfo          =
|wikipedia        = [http://en.wikipedia.org/wiki/Taiko_no_Tatsujin:_Atsumare!_Matsuri_da!!_Yondaime Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Taiko_no_Tatsujin:_Atsumare!_Matsuri_da!!_Yondaime Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921192-taiko-no-tatsujin-atsumare-matsuri-da-yondaime Link]
|reviewscore      =
|japanese          = SLPS-20382 &  SLPS-20383
|japan_rating      = A
|drumkit          = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-20383<br />SLPS-20382 <small>(with Drum Controller)</small><br />SCAJ-10008
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 22, 2004
|releasedateNTSCJ  = July 22, 2004
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|Comments=BIOS: USA v2.00
|Comments=BIOS: USA v2.00
|Tester=ManaYagami
|Tester=ManaYagami
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=git 08 05 2014 1.3.0
|Graphics=GSdx MSVC 18.00, SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad (0) 0.11.0
|Comments=Still playable..., Status
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''太鼓の達人 あつまれ!祭りだ!!四代目''' (SLPS-20383)






<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
==Known Issues==
{{Issue
|IssueName= Transparent dialogue box with HW renderer
|IsFixed= 1
|IssueLevel=1
|Description=Dialogue box erroneously has transparency.
|Workaround=Set Blending Accuracy up to High. (Rendering -> Blending Accuracy) Or use SW renderer.
}}
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
<!--
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}}
}}
-->
-->
==The gallery==
<gallery>
File:Taiko_no_Tatsujin_Atsumare!_Matsuri_da!!_Yondaime_Forum_1.jpg|Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime (SLPS 20382)
</gallery>
{{Taiko no Tatsujin series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Taiko-no-Tatsujin-Atsumare-Matsuri-Da-Yondaime-SLPS-20382-J Taiko no Tatsujin: Atsumare! Matsuri Da!! Yondaime (SLPS 20382) (J)]}}

Latest revision as of 22:35, 20 February 2023

Taiko no Tatsujin: Atsumare! Matsuri da!! Yondaime

Game general and emulation properties:
CERO rating: A
Game supports drum kit
Languages supported:
Japanese: SLPS-20382 & SLPS-20383
Region NTSC-J/C/K:
Serial numbers: SLPS-20383
SLPS-20382 (with Drum Controller)
SCAJ-10008
Release date: July 22, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco
Genre: Music
Wikipedia: Link


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Q6600 @ 2.88GHz
  • Nvidia 550GTX-Ti
r5336 GSdx r5336
  • SPU2-X r5317
  • LilyPad r5258
BIOS: USA v2.00 ManaYagami
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 08 05 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Still playable..., Status


Trivia

  • Original names: 太鼓の達人 あつまれ!祭りだ!!四代目 (SLPS-20383)


Known Issues

Transparent dialogue box with HW renderer

  • Status: Fixed
  • Type: Serious
  • Description: Dialogue box erroneously has transparency.
  • Workaround: Set Blending Accuracy up to High. (Rendering -> Blending Accuracy) Or use SW renderer.

The gallery

Public compatibility forum links