Super Monkey Ball Adventure: Difference between revisions

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{{infobox game
{{infobox
|image            = Super_Monkey_Ball_Adventure.png
|image            = Super_Monkey_Ball_Adventure.png
|caption          = Super Monkey Ball Adventure
|caption          = Super Monkey Ball Adventure
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = PCSX2 0.9.9.4627
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = 4643
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU-2
{{TestingHeader|OS=Windows}}
|soundver          = r4619
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r4484
|Region=?
|dvdplugname      = cdvdGigaherz
|OS=?
|dvdplugver        = r4488
|CPU=Intel® Xeon® Processor E5410
|biosver          = SCPH39001
|hacks            = The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates.
|fpsinfo          = 40
|comment          = The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel® Xeon® Processor E5410
(12M Cache, 2.33 GHz, 1333 MHz FSB)
(12M Cache, 2.33 GHz, 1333 MHz FSB)
|gputype          = ATI Radeon HD 5770
|GPU=ATI Radeon HD 5770
|pccomment        = On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck.
|Revision=PCSX2 0.9.9.4627
|Graphics=GSdx 4643
|Sound=
* SPU-2 r4619
* LilyPad r4484
|Comments=BIOS: SCPH39001, HACKS: The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates., The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs., On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck.
|Tester=?
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
 
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
}}
-->
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