Super Monkey Ball Adventure: Difference between revisions

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{{infobox game
{{infobox
|image            = Super_Monkey_Ball_Adventure.png
|image            = Super_Monkey_Ball_Adventure.png
|caption          = Super Monkey Ball Adventure
|caption          = Super Monkey Ball Adventure
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = PCSX2 0.9.9.4627
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = 4643
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU-2
{{TestingHeader|OS=Windows}}
|soundver          = r4619
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r4484
|Region=?
|dvdplugname      = cdvdGigaherz
|OS=?
|dvdplugver        = r4488
|CPU=Intel® Xeon® Processor E5410
|biosver          = SCPH39001
|hacks            = The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates.
|fpsinfo          = 40
|comment          = The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel® Xeon® Processor E5410
(12M Cache, 2.33 GHz, 1333 MHz FSB)
(12M Cache, 2.33 GHz, 1333 MHz FSB)
|gputype          = ATI Radeon HD 5770
|GPU=ATI Radeon HD 5770
|pccomment        = On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck.
|Revision=PCSX2 0.9.9.4627
|Graphics=GSdx 4643
|Sound=
* SPU-2 r4619
* LilyPad r4484
|Comments=BIOS: SCPH39001, HACKS: The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates., The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs., On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck.
|Tester=?
}}
{{TestingFooter}}
 
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{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
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|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
 
{{Issue
|IssueName=
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Revision as of 06:25, 14 August 2014

Super Monkey Ball Adventure

Super Monkey Ball Adventure
Region NTSC-U:
Serial numbers: SLUS 21272
Release date: August 1, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 53701
Release date: June 30, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales
Genre: Arcade Adventure with minigames
Wikipedia: http://en.wikipedia.org/wiki/Super_Monkey_Ball_Adventure
Game review links: http://cube.ign.com/objects/800/800875.html
Game review score: 4.8
Game description: A failed RPG-Adventure take on the Super Monkey Ball series.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel® Xeon® Processor E5410

(12M Cache, 2.33 GHz, 1333 MHz FSB)

  • ATI Radeon HD 5770
PCSX2 0.9.9.4627 GSdx 4643
  • SPU-2 r4619
  • LilyPad r4484
BIOS: SCPH39001, HACKS: The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates., The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs., On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck. ?