Super Dragon Ball Z: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/932665-super-dragon-ball-z Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932665-super-dragon-ball-z Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2006/07/19/super-dragon-ball-z-review Link]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/super-dragon-ball-z Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2006/07/19/super-dragon-ball-z-review IGN]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/super-dragon-ball-z Metacritic]|72/100}}
|au_rating        = PG
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating_text    = Cartoon Violence
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|japan_rating      = A
|japan_rating      = A
|english          = SLES-54161 & SLUS-21442
|english          = SLES-54161 & SLUS-21442
|japanese          = SLPS-25642
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-54161
|serialsPAL        = SLES-54161
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 14, 2006
|releasedatePAL    = July 14, 2006<br />2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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* Plays perfectly at a constant 60FPS with 6x Internal, 16 Anisotropic, and MSAA 16x.
* Plays perfectly at a constant 60FPS with 6x Internal, 16 Anisotropic, and MSAA 16x.
|Tester=CrazySteve88
|Tester=CrazySteve88
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=AMD Ryzen 5 4500 @ 3.6 GHz
|GPU=RX 6400 4GB
|Revision=v1.7.3964
|Graphics=?
|Sound=?
|Comments=
* Disable Dithering option and set Renderer to Direct3D 11 to don't have lag during fights.
* Runs perfect at 3x native.
|Tester=Fabioserafim333
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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