Suikoden V: Difference between revisions

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835 bytes added ,  12 October 2020
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|releasedateNTSCU  = March 21, 2006
|releasedateNTSCU  = March 21, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Comments=Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at full speed (60fps) with custom resolution 1920x1080 without any slowdowns.
|Comments=Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at full speed (60fps) with custom resolution 1920x1080 without any slowdowns.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5-4210 CPU @1.70GHz 2.40
|GPU=Intel HD 4400
|Revision=1.4.0
|Graphics=GSdx 1.0.0 SSE41
*Direct3D11 (Hardware)
*1920x1080
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=BIOS: USA 2.30; Default settings along with: MTVU; VU Cycle Stealing - 3; Runs at 55-60 FPS native resolution outside of a few areas like Raftfleet. 2x resolution increases this slowdown slightly but otherwise runs at 55-60 FPS. Infrequent amount of lag in battle. Enabling Widescreen Hack seems to make this more noticeable or worse. Running at anything higher than native resolution causes a white line to appear in text boxes, but otherwise is perfect. Able to 100% complete this game.
|Tester=OneBigSpud
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=There is a minor graphical issue with an ugly white line running through every text box.
|Description=There is a minor graphical issue with an ugly white line running through every text box.
|Workaround=This is apparently a result of upscaling and seems to be unavoidable without using '''native resolution'''. See [http://forums.pcsx2.net/Thread-Textbox-corruption-with-high-internal-resolution-Suikoden-V this thread] for an example and possible suggestions.  
|Workaround=This is apparently a result of upscaling and seems to be unavoidable without using '''native resolution'''. See [http://forums.pcsx2.net/Thread-Textbox-corruption-with-high-internal-resolution-Suikoden-V this thread] for an example and possible suggestions.
Try TC Offset X: 80, TC Offset Y: 300 or 400. Much better text box, but not perfect.  
}}
}}


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