Suikoden III: Difference between revisions

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|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Suikoden_III Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Suikoden_III Link]
|gameinfo          = Fifteen years after the events of Suikoden II, the stories of Hugo (the son of a village chief), Chris (the virtuous Knight of Zexen), and Geddoe (the rebellious unit commander) intertwine as they gather the 108 Stars of Destiny. Suikoden III features three different battle systems and three styles of combat in a 3D world. Customize each of your three character's skills, and then pair them together to unleash devastating combo attacks.<br />
|gameinfo          = Fifteen years after the events of ''Suikoden II'', the stories of Hugo (the son of a village chief), Chris (the virtuous Knight of Zexen), and Geddoe (the rebellious unit commander) intertwine as they gather the 108 Stars of Destiny. Suikoden III features three different battle systems and three styles of combat in a 3D world. Customize each of your three character's skills, and then pair them together to unleash devastating combo attacks.<br />
Suikoden III shares many elements with other role-playing video games. The player controls the current protagonist and travels with them around the world map, advancing the plot by completing tasks and talking with other characters. In towns, they can gather information, sharpen their weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Aside from the main plot, after a certain point in each main character's chapters, they may recruit new characters to go to Budehuc castle. Recruiting a character often requires a short sidequest or other mission. Unlike Suikoden II and Suikoden V, Suikoden III has no "time limits" for character recruitment; assuming certain plot decisions are made "correctly," it is always possible to recruit all 108 Stars of Destiny.
''Suikoden III'' shares many elements with other role-playing video games. The player controls the current protagonist and travels with them around the world map, advancing the plot by completing tasks and talking with other characters. In towns, they can gather information, sharpen their weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Aside from the main plot, after a certain point in each main character's chapters, they may recruit new characters to go to Budehuc castle. Recruiting a character often requires a short sidequest or other mission. Unlike ''Suikoden II'' and [[Suikoden V]], ''Suikoden III'' has no "time limits" for character recruitment; assuming certain plot decisions are made "correctly," it is always possible to recruit all 108 Stars of Destiny.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536777-suikoden-iii Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536777-suikoden-iii Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/10/22/suikoden-iii IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/suikoden-iii Metacritic]|86/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/10/22/suikoden-iii IGN]|9.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/suikoden-iii Metacritic]|86/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|japan_rating      = A
|japan_rating      = A
|na_rating_text    = Mild Violence, Suggestive Themes
|na_rating_text    = Mild Violence, Suggestive Themes
|na_rating        = T
|na_rating        = T
|japanese          = SLPM-65073
|japanese          = SLPM-65073 & VW091-J1 &  SLPM-65074 &  VW062-J1 &  SLPM-68505 &  VW062-J9 &  SLPM-65305 &  VW062-J2 &  SLPM-65694 &  VW062-J4 & NPJD-00087
|english          = SLUS-20387
|english          = SLUS-20387 & NPUD-00294
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20387
|serialsNTSCU      = SLUS-20387<br />NPUD-00294 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 5F3DD929
|CRCsNTSCU        = 5F3DD929
|releasedateNTSCU  = October 24, 2002<br />June 23, 2015
|releasedateNTSCU  = October 24, 2002<br />June 23, 2015 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65074<br />SLPM-65073 <small>(First Print Limited Edition)</small><br />SLPM-68505 <small>(Special Edition)</small><br />VW062-J9 <small>(Special Edition)</small><br />SLPM-65305 <small>(Konami the Best)</small><br />SLPM-65694 <small>(Konami Dendou Collection)</small><br />NPJD-00087
|serialsNTSCJ      = SLPM-65074<br />VW062-J1<br />SLPM-65073 <small>(First Print Limited Edition)</small><br />VW091-J1 <small>(First Print Limited Edition)</small><br />SLPM-68505 <small>(Special Edition)</small><br />VW062-J9 <small>(Special Edition)</small><br />SLPM-65305 <small>(Konami the Best)</small><br />VW062-J2 <small>(Konami the Best)</small><br />SLPM-65694 <small>(Konami Dendou Collection)</small><br />VW062-J4 <small>(Konami Dendou Collection)</small><br />NPJD-00087 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 11, 2002<br />June 5, 2003 <small>(Konami the Best)</small><br />September 2, 2004 <small>(Konami Dendou Collection)</small><br />April 15, 2015
|releasedateNTSCJ  = July 11, 2002<br />June 5, 2003 <small>(Konami the Best)</small><br />September 2, 2004 <small>(Konami Dendou Collection)</small><br />April 15, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Graphics distortions in flashback sequences
|IssueName=Unable to move diagonally ↖ with keyboard controls
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Graphics distortions in flashback sequences
|Description=When the left analog is bound to the keyboard, you're unable to move diagonally front and left. The character merely stands still. It appears the game's code was sloppy in this regard.
|Workaround=The sepia effect will work correctly in software mode (F9).
|Workaround=Go to your controller settings and adjust the Axis Scale slider to 0.95 (Qt). For older instances (Wx) you will need to click each respective bind and set its sensitivity to ~0.95 as well.
}}
}}


{{Issue
|IssueName=Graphical corruption in flashback sequences
|IsFixed=0
|IssueLevel=1
|Description=The monochrome filter in flashback sequences renders incorrectly, with the top half of the screen using the filter properly but having every other column display flickering segments of past frames, while the bottom half of the screen renders normally without the filter.
|Workaround=You can view these scenes normally only through Software rendering (F9). There is a chance that the corruption will exist outside of flashbacks though regardless of renderer choice.
}}


== Screenshots ==
== Screenshots ==
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