Suikoden III: Difference between revisions

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|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Suikoden_III Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Suikoden_III Link]
|gameinfo          = Fifteen years after the events of ''Suikoden II'', the stories of Hugo (the son of a village chief), Chris (the virtuous Knight of Zexen), and Geddoe (the rebellious unit commander) intertwine as they gather the 108 Stars of Destiny. Suikoden III features three different battle systems and three styles of combat in a 3D world. Customize each of your three character's skills, and then pair them together to unleash devastating combo attacks.<br />
|gameinfo          = Fifteen years after the events of ''Suikoden II'', the stories of Hugo (the son of a village chief), Chris (the virtuous Knight of Zexen), and Geddoe (the rebellious unit commander) intertwine as they gather the 108 Stars of Destiny. Suikoden III features three different battle systems and three styles of combat in a 3D world. Customize each of your three character's skills, and then pair them together to unleash devastating combo attacks.<br />
''Suikoden III'' shares many elements with other role-playing video games. The player controls the current protagonist and travels with them around the world map, advancing the plot by completing tasks and talking with other characters. In towns, they can gather information, sharpen their weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Aside from the main plot, after a certain point in each main character's chapters, they may recruit new characters to go to Budehuc castle. Recruiting a character often requires a short sidequest or other mission. Unlike ''Suikoden II'' and [[Suikoden V]], ''Suikoden III'' has no "time limits" for character recruitment; assuming certain plot decisions are made "correctly," it is always possible to recruit all 108 Stars of Destiny.
''Suikoden III'' shares many elements with other role-playing video games. The player controls the current protagonist and travels with them around the world map, advancing the plot by completing tasks and talking with other characters. In towns, they can gather information, sharpen their weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Aside from the main plot, after a certain point in each main character's chapters, they may recruit new characters to go to Budehuc castle. Recruiting a character often requires a short sidequest or other mission. Unlike ''Suikoden II'' and [[Suikoden V]], ''Suikoden III'' has no "time limits" for character recruitment; assuming certain plot decisions are made "correctly," it is always possible to recruit all 108 Stars of Destiny.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536777-suikoden-iii Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536777-suikoden-iii Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/10/22/suikoden-iii IGN]|9.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/suikoden-iii Metacritic]|86/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/10/22/suikoden-iii IGN]|9.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/suikoden-iii Metacritic]|86/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|japan_rating      = A
|japan_rating      = A
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|IssueLevel=1
|IssueLevel=1
|Description=The monochrome filter in flashback sequences renders incorrectly, with the top half of the screen using the filter properly but having every other column display flickering segments of past frames, while the bottom half of the screen renders normally without the filter.
|Description=The monochrome filter in flashback sequences renders incorrectly, with the top half of the screen using the filter properly but having every other column display flickering segments of past frames, while the bottom half of the screen renders normally without the filter.
|Workaround=You can view these scenes normally only through Software rendering (F9). There is a chance however that the corruption will grow exponentially with random textures appearing everywhere for the duration of the scene.
|Workaround=You can view these scenes normally only through Software rendering (F9). There is a chance that the corruption will exist outside of flashbacks though regardless of renderer choice.
}}
}}


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