Stuntman: Ignition

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Revision as of 19:17, 5 September 2021 by Fazbeus (talk | contribs) (Fazbeus moved page Stuntman Ignition to Stuntman: Ignition: Proper game name.)
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Stuntman: Ignition

Game general and emulation properties:
CERO rating: C
ESRB rating: T (Drug Reference, Mild Language, Suggestive Themes, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: M (Moderate Violence)
Supports up to two local players
Languages supported:
English: SLES-54820 & SLUS-21626 & NPUD-21626
Japanese: SLPM-66910
German: SLES-54820
French: SLES-54820
Spanish: SLES-54820
Italian: SLES-54820
Region NTSC-U:
Serial numbers: SLUS-21626
NPUD-21626 (PS2 Classics)
Release date: August 28, 2007
November 8, 2011 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54820
Release date: August 31, 2007
September 6, 2007 (Australia)
April 18, 2012 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66910
Release date: February 21, 2008
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Paradigm Entertainment
Publisher(s): THQ (US, EU, AU, JP), SCEA (US)
Genre: Racing
Wikipedia: Link
Game review links: GameRankings74/100, Metacritic71/100
Game description: Stuntman: Ignition is the next installment in the Stuntman franchise. The game plunges gamers into the adrenaline-fueled role of a Hollywood stunt driver, challenging them to pull off the most breathtaking, death-defying stunts ever filmed. Players showcase their skills in a wide variety of big-budget action films, commercial shoots and tournaments while commanding more than 25 unique vehicles, including exotic sports cars, motorcycles and hovercraft.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5782) GSdx SSE41 (r5801m)
  • SPU2-X 2.0.0 (r5801)
  • LilyPad 0.11.0 (r5801)
Requires simulate VIF 1 FIFO read ahead to get ingame. With hardware mode, almost no graphics show. Looks perfect in software mode, but runs very slow.
PAL Windows 7 Ultimate 64-bit
  • Intel Core i5-4690K @ 4.50 GHz
  • NVIDIA GeForce GTX 750 Ti
1.2.1

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU
    • EE Cylerate: 1
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 (r5875)
  • SPU2-X (r5830)
  • LilyPad 0.11.0
No graphics in Hardware mode. Looks OK in Software mode. Needs simulate VIF FIFO read ahead to get past loading screens. Framerate dips very frequently. RoafBeast
NTSC-J Windows 10
  • AMD FX-8320
  • AMD Radeon R9 270X
1.2.1

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • EE Cylerate: 2
    • VU Cycle Stealing: 0

</spoiler>

GSdx 0.1.16 (r5875) SPU2-X (2014-07-14) GSdx Renderer set to Direct3D11 (Hardware). Top half of graphics in Hardware mode, to fix Enable HW Hacks and set Skipdraw to 3, and enable Texture Filtering. Needs simulate VIF FIFO read ahead to load. Some Frame rate drops. Skark18
PAL-E Windows 7 Ultimate (x64)
  • Intel Core i7-2600 OC @ 4.10 GHz
  • NVIDIA GeForce GTX 960 @ 4 GB
1.2.1 (r5873)

<spoiler show="Settings" hide="Hide images">

  • EE/IOP: Defaults
  • VUs: Defaults

</spoiler>

GSdx 1.0.1.9 SSE4 (2016/01/05)

<spoiler show="Settings" hide="Hide images">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Bob tff
  • Internal Resolution: Native
  • Configure Hacks:
    • MSAA: 2x

</spoiler>

SPU2-X 2.0.0 (r4851)

<spoiler show="Settings" hide="Hide images">

  • Interpolation: Catmull-Rom
  • Module: XAudio 2
  • Synchronizing Mode: TimeStretch
  • Audio Expansion Mode: Stereo

</spoiler>

To remove bottom half black screen in Hardware mode, change resolution to native. To fix some glitch graphics enable HW Hacks and set Skipdraw to 3. Since it has to run on native res, you might want to enable 2x/4x MSAA in HW Hacks, if you can't spare Anti-Aliasing, consider playing in blend instead of bob(interlacing). Loading Screens/Tutorials flash after a while and may trigger epilepsy attacks. To play Multiclash aceptably, at least Skipdraw 22 is necessary. Grester
NTSC-U Windows 10
  • i5 4670k @ 4,2GHz
  • Nvidia GTX 1080
1.5.0 (dev3399)

<spoiler show="Settings" hide="Hide images">

  • Preset 3 Balanced
  • GS Window->Aspect ratio 4:3

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide images">

  • OpenGL Hardware
  • Allow 8-bit textures
  • Large Framebuffer
  • 4x Native
  • AF 16x
  • Enable HW Hacks
    • Half-screen fix automatic
    • Texture offsets 400 400

</spoiler>

SPU2-X 2.0.0 Played on 1080p, everything was fine. If the glow effect too much or glitched, use internal (ps2) resolution or try different texture offset numbers. Ghard


Trivia

  • Original names: スタントマン:イグニッション (SLPM-66910)


The gallery


Public compatibility forum links