Stuntman: Difference between revisions

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|french            = SLES-50288
|french            = SLES-50288
|german            = SLES-50288
|german            = SLES-50288
|english          = SLES-50288 & SLUS-20250
|english          = SLES-50288 & SLUS-20250 & SLUS-20250GH
|japanese          = SLPM-66019
|japanese          = SLPM-66019
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50288
|serialsPAL        = SLES-50288<br />SLED-50489 <small>(Demo)</small><br />SLED-51012 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 6, 2002<br />August 8, 2003 <small>(Platinum)</small>
|releasedatePAL    = September 6, 2002<br />August 8, 2003 <small>(Platinum)</small>
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Errors for AI pathing
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=2
|Description=
|Description=In fourth level,The paths of the car the player is made to follow are slightly erroneous because of that the game is unable to be finished.
|Workaround=
|Workaround=No known solution.
}}
}}
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==The gallery==
==The gallery==

Revision as of 15:34, 2 September 2019

Stuntman

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Lyrics, Violence)
Software rendering only
Languages supported:
English: SLES-50288 & SLUS-20250 & SLUS-20250GH
Japanese: SLPM-66019
German: SLES-50288
French: SLES-50288
Spanish: SLES-50288
Italian: SLES-50288
Region NTSC-U:
Serial numbers: SLUS-20250
SLUS-20250GH (Greatest Hits)
Release date: June 23, 2002
2003 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50288
SLED-50489 (Demo)
SLED-51012 (Demo)
Release date: September 6, 2002
August 8, 2003 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66019
Release date: September 1, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Reflections Interactive
Publisher(s): Atari
Genre: Racing
Wikipedia: Link
Game review links: Metacritic71/100
Game description: In the world of stunt driving, all it takes is one slip to end your Hollywood dreams. As a stunt driver, you can't afford to fail when performing dangerous stunts. In six famous movie locations, you'll smash up vehicles ranging from TukTuks and snowmobiles to Jeeps and high-performance sports cars. Begin a career in the stuntman industry or practice your skills in the stunt arena. After another hard day of risky work, replay the action as a polished movie trailer.
The game focuses around the career of a motion-picture stuntman. It takes the player through various movies in which they perform dangerous stunts as called by the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 4440
  • Nvidia GT640
v1.2.1 Feb. 2014 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Hardware mode is really bad only 3-5 fps with graphical issues,Software mode is fine but still has a few texturing issues winkleman129
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Hardware mode Have some glitches,Software mode is fine
PAL Windows
  • Intel Core2Duo @ 3.4Ghz
  • AMD Radeon HD6000 @ 2GB
pcsx2 v1.3.1-934 Git GSDX
  • SPU2-X
  • ?
Works fine, except gameplay runs at just 20fps in hardware mode. Game even runs a few fps higher in software mode. Speedhacks don't help, or make things worse.

Some minor graphical bugs in DX11 hardware mode. Screen during gameplay appears dark in DX9 hardware mode and increases number of graphical bugs (more so in stable release). OpenGL Hardware mode runs similar to DX11, in Git build turning on Accurate Date will crash the game at the end of loading a level.

PAL Windows 10 64Bit
  • I7 4790k @4,4 GHz
  • Nvidia GTX 760 @2GB
1.50-dev-779 GSDX11
  • SPU2-?
  • ?
In Hardware Mode the GPU have between 40-97 % usage. Arena Mode runs everytime smooth 50 FPS with only some texture issues. Campaign has massiv texture issues and runs much slower between 30-50 Fps. Software Mode runs without any Problems. scorpionking95


Trivia

  • Original names: スタントマン (SLPM-66019)


Known Issues

Errors for AI pathing

  • Status: Active
  • Type: Major
  • Description: In fourth level,The paths of the car the player is made to follow are slightly erroneous because of that the game is unable to be finished.
  • Workaround: No known solution.


The gallery

Public compatibility forum links