Steambot Chronicles: Difference between revisions
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CrazySteve88 (talk | contribs) (removed stub) |
CrazySteve88 (talk | contribs) (edited links to look more linky and updated windows specs) |
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|genre = RPG | |genre = RPG | ||
|gameinfo = Steambot Chronicles, known in Japan as Ponkotsu Roman Daikatsugeki: Bumpy Trot (ポンコツ浪漫大活劇バンピートロット) is a 2005 action-adventure game developed and published by [[Irem Software Engineering]] in Japan for the PlayStation 2. It was later published by [[Atlus]] in North America and [[505 Games]] in PAL regions. The game features a sandbox-style of steam-powered, mech-based gameplay. | |gameinfo = Steambot Chronicles, known in Japan as Ponkotsu Roman Daikatsugeki: Bumpy Trot (ポンコツ浪漫大活劇バンピートロット) is a 2005 action-adventure game developed and published by [[Irem Software Engineering]] in Japan for the PlayStation 2. It was later published by [[Atlus]] in North America and [[505 Games]] in PAL regions. The game features a sandbox-style of steam-powered, mech-based gameplay. | ||
|wikipedia = http://en.wikipedia.org/wiki/Steambot_Chronicles | |wikipedia = [http://en.wikipedia.org/wiki/Steambot_Chronicles Link] | ||
|reviewlinks = http://ps2.ign.com/objects/705/705223.html | |reviewlinks = [http://ps2.ign.com/objects/705/705223.html IGN] | ||
|reviewscore = 7.3/10 (IGN) | |reviewscore = 7.3/10 (IGN) | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = 0. | |pcsx2ver = 1.0.0 r5371 | ||
|gsname = | |gsname = GSdx | ||
|gsver = | |gsver = r5365 | ||
|soundname = | |soundname = SPU2-X | ||
|soundver = | |soundver = r5317 | ||
|padname = | |padname = LilyPad | ||
|padver = | |padver = r5258 | ||
|dvdplugname = | |dvdplugname = cdvdGigaherz | ||
|dvdplugver = | |dvdplugver = r4488 | ||
|biosver = | |biosver = US 01.70(25/03/2003) | ||
|hacks = | |hacks = INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU | ||
|fpsinfo = | |fpsinfo = | ||
|comment = Suffers from some bad graphical glitches and huge VRAM usage on a HW renderer. The game turns into monochrome on a software renderer. For more detail, please see [[Raw Danger!]], which uses a slightly-tweaked version of the same graphics engine. | |comment = Suffers from some bad graphical glitches and huge VRAM usage on a HW renderer. The game turns into monochrome on a software renderer. For more detail, please see [[Raw Danger!]], which uses a slightly-tweaked version of the same graphics engine. | ||
*As of August 28, 2011, this game is not listed on the official compatibility list (NTSC-J and PAL versions). | *As of August 28, 2011, this game is not listed on the official compatibility list (NTSC-J and PAL versions). | ||
* As of r5371 software mode works ok and you can get rid of some major graphical glitches like the lines that cover your entire screen. However even with a quad core the game still ran slow unless you used a combination of hacks and EE and VU cycle stealing. Using anything other than native resolution causes the emulator to crawl to a halt and anything higher can cause your computer to hang. | * As of r5371 software mode works "ok" and you can get rid of some major graphical glitches like the lines that cover your entire screen. However even with a quad core the game still ran slow unless you used a combination of hacks and EE and VU cycle stealing. Using anything other than native resolution causes the emulator to crawl to a halt and anything higher can cause your computer to hang. | ||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = |